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Browse files- shaders/softplus.wgsl +14 -0
shaders/softplus.wgsl
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// softplus.wgsl — element-wise softplus, in-place.
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// softplus(x) = max(x, 0) + log(1 + exp(-|x|))
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struct Params { n: u32, }
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@group(0) @binding(0) var<storage, read_write> data: array<f32>;
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@group(1) @binding(0) var<uniform> params: Params;
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@compute @workgroup_size(64)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let i = gid.x;
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if (i >= params.n) { return; }
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let x = data[i];
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data[i] = max(x, 0.0) + log(1.0 + exp(-abs(x)));
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}
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