Fix table colliders in toyroom scene

#3
by azazdeaz - opened

In the Toyroom scene, unless i run the simulation on CPU (env_cfg.sim.device = "cpu") the objects fall through the table.

Changing the collider approximation from convex-hull to the simpler bounding-cube fixes the issue. Since the parts of the table are rectangular, this doesn't change the shape of the colliders in a meaningful way.

Screenshot from 2026-01-31 15-08-16
Colliders with bounding-cube approximation

Dataset recorded with this change: https://huggingface.co/datasets/azazdeaz/teleop_so101_leisaac_toyroom_pick_e_e

Environment:
Isaac Sim 5.1.0
Isaac Lab 2.3.0
Driver Version: 570.172.08
CUDA Version: 12.8
NVIDIA GeForce RTX 5070 Ti

Lightwheel org

@azazdeaz Thank you for the fix, it does resolve the issue. I noticed that this PR is still in draft status. Can we publish it and merge it?

azazdeaz changed pull request status to open

Ah, sorry, didn't realize that it's in draft (first time I try PRs on Hugging Face πŸ™‚ ) Thank you for checking the PR! I published it now. It should be ready to merge.

EverNorif changed pull request status to merged

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