| | --- |
| | license: other |
| | language: |
| | - en |
| | pipeline_tag: other |
| | tags: |
| | - simulation |
| | - visualization |
| | - procedural-generation |
| | - fractals |
| | - world-model |
| | - graphics |
| | - webgl |
| | - experimental |
| | library_name: webgl2 |
| | --- |
| | # CodexReality3D — Quantum Multiplex Visual Intelligence Engine |
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| | ## Overview |
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| | **CodexReality3D** is a field-based interactive 3D visual intelligence engine designed to simulate evolving worlds using persistent world state dynamics rather than discrete asset loading. It represents a new class of procedural world model where interaction (Ψ) is injected directly into an evolving state field (Ξ), and visual output is a continuous projection of the underlying dynamics. |
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| | This repository includes a fully runnable WebGL2 implementation of a volumetric 3D visualization engine that supports: |
| | - Stateful world evolution via GPU fragment shader chemistry (“reaction–diffusion” field) |
| | - Parallel Mandelbulb fractal field branches with superposition controls |
| | - Interactive intent injection (Ψ) |
| | - Multiplexed fractal visualization with real-time response |
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|
| | --- |
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| | ## Governing Principles |
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| | CodexReality3D operates based on a continuous field mathematics paradigm where the world is not a set of meshes or assets, but a living state field governed by: |