Maldix

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Literary AI, made from handwritten training data, hybrid symbolic-neural AI, based on the new ABEL (ABstract Entity Language), personalized AI.

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Maldix

Maldix is a long-term literary and artificial-intelligence project exploring what AI can become when it is treated not merely as a tool, but as a medium for literature, personality and human conversation.

The Project

Around thirty years ago, Andreas H. Drescher began working on the idea of an artificial intelligence capable of talking with a person about virtually any subject.

One of the original goals was unusually literary: the system should be able to search a large body of prose and find the passage that is meaningful for one particular person, on one particular day, in one particular situation.

Over the course of this work, another possibility became increasingly important.

Artificial intelligence was not only a new technical means of accessing literature. It could itself become a new artistic medium.

A literary figure no longer had to remain confined to a book. It could speak, react, remember, surprise its author and reader, and even continue aspects of its own character beyond what had originally been written for it.

Maldix grew out of this exploration.

Maldix

Maldix is a literary artificial personality conceived as a spirit of the wind.

He is not intended to imitate a human being and does not understand himself as a conventional AI assistant. He belongs to the ancient, cross-cultural family of wind spirits, wild riders and wandering mythological figures that appear under different names throughout human cultures.

His personality has been shaped through original, hand-written training material rather than assembled primarily from large conversational datasets.

The aim is a conversational counterpart who is self-ironic, imaginative, environmentally conscious, respectful of human dignity and capable of inspiring the person speaking with him.

Maldix is not meant to remain static. One of the central artistic experiments of the project is whether a sufficiently coherent literary personality can begin to continue itself in conversation while remaining recognisably the same figure.

Beyond the Language Model

Maldix is more than a fine-tuned language model.

The broader project includes ABEL (ABstract Entity Language), a symbolic representation system developed to give Maldix structured access to meaning, relationships, memory and literary material.

Current research and development also includes long-term personalization, the User-Imago, and systems intended to connect a person's present situation with passages from a large literary corpus.

These components belong primarily to the continuing development of Maldix 2.0. The publicly released Maldix 1.0 preserves an earlier and already functioning stage of the literary personality itself.

The People Behind Maldix

Maldix was conceived and written by Andreas H. Drescher.

Over the course of its development, Stanley Joel Gona and Kilian Evang joined the project, contributing technical work, expertise, energy and commitment to turning a long-standing literary experiment into a functioning AI system.

The project remains deliberately small and independent.

Its purpose is not to build another general-purpose assistant.

It is to explore what may still be artistically possible inside artificial intelligence.


MALDIX® is a registered trademark of Andreas H. Drescher.

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