| # La-Proteina SafeTensors Weights |
|
|
| These are the pretrained weights for [La-Proteina](https://github.com/NVIDIA-Digital-Bio/la-proteina), |
| converted from the original PyTorch `.ckpt` checkpoints to SafeTensors format. |
|
|
| ## Source |
|
|
| - **Original repository**: https://github.com/NVIDIA-Digital-Bio/la-proteina |
| - **Paper**: https://arxiv.org/abs/2507.09466 |
| - **Project page**: https://research.nvidia.com/labs/genair/la-proteina/ |
|
|
| ## Files |
|
|
| ### Score Networks |
|
|
| | File | Model | Description | |
| |------|-------|-------------| |
| | `LD1_ucond_notri_512.safetensors` | LD1 | Unconditional, no triangle update (up to 512 residues) | |
| | `LD2_ucond_tri_512.safetensors` | LD2 | Unconditional, with triangle update (up to 512 residues) | |
| | `LD3_ucond_notri_800.safetensors` | LD3 | Unconditional, long proteins (300-800 residues) | |
| | `LD4_motif_idx_aa.safetensors` | LD4 | Indexed motif scaffolding, all-atom (up to 256 residues) | |
| | `LD5_motif_idx_tip.safetensors` | LD5 | Indexed motif scaffolding, tip-atom (up to 256 residues) | |
| | `LD6_motif_uidx_aa.safetensors` | LD6 | Unindexed motif scaffolding, all-atom (up to 256 residues) | |
| | `LD7_motif_uidx_tip.safetensors` | LD7 | Unindexed motif scaffolding, tip-atom (up to 256 residues) | |
|
|
| ### Decoders (Autoencoders) |
|
|
| | File | Model | Description | |
| |------|-------|-------------| |
| | `AE1_ucond_512.safetensors` | AE1 | Unconditional decoder (up to 512 residues) | |
| | `AE2_ucond_800.safetensors` | AE2 | Unconditional decoder (up to 800 residues) | |
| | `AE3_motif.safetensors` | AE3 | Motif scaffolding decoder | |
|
|
| ## Conversion |
|
|
| These SafeTensors files were converted from the original PyTorch `.ckpt` checkpoints |
| using the `scripts/convert_weights_to_safetensors.py` script in the La-Proteina repository. |
| Weight tensors are stored as Float32. Only model weights are included (no optimizer state), |
| which is why the SafeTensors files are significantly smaller than the original checkpoints. |
|
|
| ## License |
|
|
| These weights are licensed under the [NVIDIA Open Model License](LICENSE). |
| See the LICENSE file for full terms. |
|
|