End Of The World RPG System 3.2 1B

"The experiment was never meant to survive. Neither were we."


Overview

End Of The World RPG System 3.2 1B is an experimental narrative merge exploring the intersection between immersive roleplay and post-apocalyptic imagination.

Born from the fusion of Ultimate-RPG.System-3.2-1B and Llama-3.2-1B-End-Of-World, this model was designed to evoke the atmosphere of a civilization at the edge of collapse: ruined megacities, desperate survivors, forgotten gods, rogue AIs and worlds where history itself is breaking apart.

This is not a polished assistant.

This is a transmission recovered from the ashes.


Origin

Author: Dr. Novaciano

Project designation: EOTW RPG System 3.2 1B

Internal codename: Degenerated

Status: Experimental

Containment: Impossible


Architecture

  • Base architecture: Llama 3.2 1B

  • Merge method: SLERP

  • Precision: BF16

  • Base model:

    • Ultimate-RPG.System-3.2-1B
  • Secondary model:

    • Llama-3.2-1B-End-Of-World
  • Interpolation coefficient:

    • t = 0.37
  • Active layer range:

    • 4 → 22

Intended Use

End Of The World RPG System is designed for:

  • Post-apocalyptic roleplay.
  • Dark fantasy.
  • Cosmic horror.
  • Dystopian fiction.
  • Alternate histories.
  • Survival narratives.
  • Character-driven storytelling.
  • Exploration of worlds in decline.

Behavioral Profile

This model tends to favor:

  • Atmospheric descriptions.
  • Bleak or dramatic settings.
  • Characters shaped by loss, ambition or obsession.
  • Moral ambiguity.
  • Grand narratives of collapse and rebirth.
  • Improvisational storytelling.

Sometimes the world ends quietly.

Sometimes it screams.


Experimental Notes

Early tests indicate:

  • Increased narrative intensity.
  • Strong environmental descriptions.
  • High responsiveness to worldbuilding prompts.
  • Occasional tonal drift toward darker themes.
  • Emergent storytelling patterns not explicitly present in either parent model.

Some stories generated by this model feel strangely inevitable.

As if the ending had already happened.


Warning

This project is experimental.

You may encounter:

  • Narrative instability.
  • Abrupt shifts in tone.
  • Characters that evolve in unexpected ways.
  • Worlds that refuse to remain static.
  • Endings that arrive sooner than anticipated.

Not every experiment is meant to succeed.

Some are meant to be witnessed.


Lore Fragment

Day 1:

The first city fell.

Day 34:

The oceans changed color.

Day 112:

The satellites stopped transmitting.

Day 481:

Someone asked the machine:

"How does the world end?"

It answered:

"You are asking from inside the answer."


Version

End Of The World RPG System 3.2 1B

Experimental Variant

"At the end of the world, stories are the last things to die."


Merge Method

This model was merged using the SLERP merge method.

Models Merged

The following models were included in the merge:

Configuration

The following YAML configuration was used to produce this model:



# Author: Dr. Novaciano
# Objective: EOTW RPG Unethic 3.2 1B AI Model
# =========================================================
# PROJECT: EOTW RPG System 3.2 1B - "Degenerated"
# =========================================================

models:
  - model: NovaCorp/Ultimate-RPG.System-3.2-1B  # Experimental viral strain neural imprint
  - model: Codeminute/Llama-3.2-1B-End-Of-World  # Baseline cognitive template, "safe mode"

merge_method: slerp  # Spherical Linear Interpolation to preserve extreme viral traits smoothly
base_model: NovaCorp/Ultimate-RPG.System-3.2-1B  # Anchor model for stable latent space

dtype: bfloat16  # Memory-efficient precision, minimal loss in viral feature fidelity

parameters:
  t: 0.37
  
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