Debertav3.cs to 2.1.1 support
#3
by
idontwannna
- opened
- DebertaV3.cs +147 -153
DebertaV3.cs
CHANGED
|
@@ -6,157 +6,151 @@ using UnityEngine;
|
|
| 6 |
|
| 7 |
public sealed class DebertaV3 : MonoBehaviour
|
| 8 |
{
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
|
| 32 |
-
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
| 47 |
-
|
| 48 |
-
|
| 49 |
-
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
|
| 58 |
-
|
| 59 |
-
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
|
| 67 |
-
|
| 68 |
-
|
| 69 |
-
|
| 70 |
-
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
|
| 77 |
-
|
| 78 |
-
|
| 79 |
-
|
| 80 |
-
|
| 81 |
-
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
|
| 98 |
-
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
|
| 102 |
-
|
| 103 |
-
|
| 104 |
-
|
| 105 |
-
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
|
| 109 |
-
|
| 110 |
-
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
|
| 114 |
-
|
| 115 |
-
|
| 116 |
-
|
| 117 |
-
|
| 118 |
-
|
| 119 |
-
|
| 120 |
-
|
| 121 |
-
|
| 122 |
-
|
| 123 |
-
|
| 124 |
-
|
| 125 |
-
|
| 126 |
-
|
| 127 |
-
|
| 128 |
-
|
| 129 |
-
|
| 130 |
-
|
| 131 |
-
|
| 132 |
-
|
| 133 |
-
|
| 134 |
-
|
| 135 |
-
|
| 136 |
-
|
| 137 |
-
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
|
| 141 |
-
|
| 142 |
-
|
| 143 |
-
|
| 144 |
-
|
| 145 |
-
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
|
| 149 |
-
|
| 150 |
-
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
{
|
| 157 |
-
public int BatchCount;
|
| 158 |
-
public int BatchLength;
|
| 159 |
-
public int[] BatchedTokens;
|
| 160 |
-
public int[] BatchedMasks;
|
| 161 |
-
}
|
| 162 |
}
|
|
|
|
| 6 |
|
| 7 |
public sealed class DebertaV3 : MonoBehaviour
|
| 8 |
{
|
| 9 |
+
public ModelAsset model;
|
| 10 |
+
public TextAsset vocabulary;
|
| 11 |
+
public bool multipleTrueClasses;
|
| 12 |
+
public string text = "Angela Merkel is a politician in Germany and leader of the CDU";
|
| 13 |
+
public string hypothesisTemplate = "This example is about {}";
|
| 14 |
+
public string[] classes = { "politics", "economy", "entertainment", "environment" };
|
| 15 |
+
|
| 16 |
+
Worker engine;
|
| 17 |
+
string[] vocabularyTokens;
|
| 18 |
+
|
| 19 |
+
const int padToken = 0;
|
| 20 |
+
const int startToken = 1;
|
| 21 |
+
const int separatorToken = 2;
|
| 22 |
+
const int vocabToTokenOffset = 260;
|
| 23 |
+
|
| 24 |
+
void Start()
|
| 25 |
+
{
|
| 26 |
+
if (classes.Length == 0)
|
| 27 |
+
{
|
| 28 |
+
Debug.LogError("There need to be more than 0 classes");
|
| 29 |
+
return;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
vocabularyTokens = vocabulary.text.Replace("\r", "").Split("\n");
|
| 33 |
+
|
| 34 |
+
Model baseModel = ModelLoader.Load(model);
|
| 35 |
+
|
| 36 |
+
// Create the engine with the base model using the updated constructor
|
| 37 |
+
engine = new Worker(baseModel, BackendType.GPUCompute);
|
| 38 |
+
|
| 39 |
+
string[] hypotheses = classes.Select(x => hypothesisTemplate.Replace("{}", x)).ToArray();
|
| 40 |
+
Batch batch = GetTokenizedBatch(text, hypotheses);
|
| 41 |
+
float[] scores = GetBatchScores(batch);
|
| 42 |
+
|
| 43 |
+
for (int i = 0; i < scores.Length; i++)
|
| 44 |
+
{
|
| 45 |
+
Debug.Log($"[{classes[i]}] Entailment Score: {scores[i]}");
|
| 46 |
+
}
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
float[] GetBatchScores(Batch batch)
|
| 50 |
+
{
|
| 51 |
+
using var inputIds = new Tensor<int>(new TensorShape(batch.BatchCount, batch.BatchLength), batch.BatchedTokens);
|
| 52 |
+
using var attentionMask = new Tensor<int>(new TensorShape(batch.BatchCount, batch.BatchLength), batch.BatchedMasks);
|
| 53 |
+
|
| 54 |
+
// Schedule the execution with the inputs as array
|
| 55 |
+
engine.Schedule(new Tensor[] { inputIds, attentionMask });
|
| 56 |
+
|
| 57 |
+
// Get the output tensor
|
| 58 |
+
var output = engine.PeekOutput(0);
|
| 59 |
+
var scores = new float[batch.BatchCount];
|
| 60 |
+
|
| 61 |
+
// Get the raw data from tensor using the new method
|
| 62 |
+
if (output is Tensor<float> floatOutput)
|
| 63 |
+
{
|
| 64 |
+
var shape = floatOutput.shape;
|
| 65 |
+
var data = floatOutput.DownloadToArray();
|
| 66 |
+
|
| 67 |
+
// Apply softmax manually
|
| 68 |
+
for (int i = 0; i < batch.BatchCount; i++)
|
| 69 |
+
{
|
| 70 |
+
float val1 = data[i * 2];
|
| 71 |
+
float val2 = data[i * 2 + 1];
|
| 72 |
+
float maxVal = Math.Max(val1, val2);
|
| 73 |
+
|
| 74 |
+
float exp1 = (float)Math.Exp(val1 - maxVal);
|
| 75 |
+
float exp2 = (float)Math.Exp(val2 - maxVal);
|
| 76 |
+
float sum = exp1 + exp2;
|
| 77 |
+
|
| 78 |
+
scores[i] = exp1 / sum; // Normalized probability for the first class
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
return scores;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
Batch GetTokenizedBatch(string prompt, string[] hypotheses)
|
| 86 |
+
{
|
| 87 |
+
Batch batch = new Batch();
|
| 88 |
+
|
| 89 |
+
List<int> promptTokens = Tokenize(prompt);
|
| 90 |
+
promptTokens.Insert(0, startToken);
|
| 91 |
+
|
| 92 |
+
List<int>[] tokenizedHypotheses = hypotheses.Select(Tokenize).ToArray();
|
| 93 |
+
int maxTokenLength = tokenizedHypotheses.Max(x => x.Count);
|
| 94 |
+
|
| 95 |
+
// Each example in the batch follows this format:
|
| 96 |
+
// Start Prompt Separator Hypothesis Separator Padding
|
| 97 |
+
|
| 98 |
+
int[] batchedTokens = tokenizedHypotheses.SelectMany(hypothesis => promptTokens
|
| 99 |
+
.Append(separatorToken)
|
| 100 |
+
.Concat(hypothesis)
|
| 101 |
+
.Append(separatorToken)
|
| 102 |
+
.Concat(Enumerable.Repeat(padToken, maxTokenLength - hypothesis.Count)))
|
| 103 |
+
.ToArray();
|
| 104 |
+
|
| 105 |
+
// The attention masks have the same length as the tokens.
|
| 106 |
+
// Each attention mask contains repeating 1s for each token, except for padding tokens.
|
| 107 |
+
|
| 108 |
+
int[] batchedMasks = tokenizedHypotheses.SelectMany(hypothesis => Enumerable.Repeat(1, promptTokens.Count + 1)
|
| 109 |
+
.Concat(Enumerable.Repeat(1, hypothesis.Count + 1))
|
| 110 |
+
.Concat(Enumerable.Repeat(0, maxTokenLength - hypothesis.Count)))
|
| 111 |
+
.ToArray();
|
| 112 |
+
|
| 113 |
+
batch.BatchCount = hypotheses.Length;
|
| 114 |
+
batch.BatchLength = batchedTokens.Length / hypotheses.Length;
|
| 115 |
+
batch.BatchedTokens = batchedTokens;
|
| 116 |
+
batch.BatchedMasks = batchedMasks;
|
| 117 |
+
|
| 118 |
+
return batch;
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
List<int> Tokenize(string input)
|
| 122 |
+
{
|
| 123 |
+
string[] words = input.Split(null);
|
| 124 |
+
|
| 125 |
+
List<int> ids = new();
|
| 126 |
+
|
| 127 |
+
foreach (string word in words)
|
| 128 |
+
{
|
| 129 |
+
int start = 0;
|
| 130 |
+
for(int i = word.Length; i >= 0; i--)
|
| 131 |
+
{
|
| 132 |
+
string subWord = start == 0 ? "▁" + word.Substring(start, i) : word.Substring(start, i-start);
|
| 133 |
+
int index = Array.IndexOf(vocabularyTokens, subWord);
|
| 134 |
+
if (index >= 0)
|
| 135 |
+
{
|
| 136 |
+
ids.Add(index + vocabToTokenOffset);
|
| 137 |
+
if (i == word.Length) break;
|
| 138 |
+
start = i;
|
| 139 |
+
i = word.Length + 1;
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
return ids;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
void OnDestroy() => engine?.Dispose();
|
| 148 |
+
|
| 149 |
+
struct Batch
|
| 150 |
+
{
|
| 151 |
+
public int BatchCount;
|
| 152 |
+
public int BatchLength;
|
| 153 |
+
public int[] BatchedTokens;
|
| 154 |
+
public int[] BatchedMasks;
|
| 155 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 156 |
}
|