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Update README.md

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@@ -18,7 +18,7 @@ I started this since I was struggling to find good accurate high quality images
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  Throw in some rough reference images, get back a character sheet you can reuse forever.
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- ![Celtic Knight character sheet](https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/CelticKnight%20-%206%20panel.png)
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  Like a lot of you I've been messing about with H3 and got a bit obsessed with the multi-image
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  reference side of it. You can feed it up to **9 images**, which means you can build a character out
@@ -29,7 +29,7 @@ So this workflow does that, spins the character 360 (or 180 if using 4 panel ver
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  keep them consistent in everything you make afterwards.
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- ![Celtic Knight inputs](https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/CelticKnight%20-%20Example.PNG)
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  ---
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@@ -65,7 +65,7 @@ own angles or use single frames as references later.
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  Same knight, 4-panel:
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- ![Celtic Knight 4 panel](https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/CelticKnight%20-%204%20panel.png)
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  ---
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@@ -122,11 +122,11 @@ surprisingly good at it.
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  **Haruhi:**
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- ![Haruhi anime to real](https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/Haruhi%20A2R%20-%206%20panel.png)
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  **Sanji:**
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- ![Sanji anime to real](https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/Sanji%20A2R%20-%206%20%20panel.png)
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  And here's the actual video that came from, so you can see how the thing works — slow spin, no cuts,
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  then a couple of face shots at the end:
@@ -144,7 +144,7 @@ The six panels are just frames pulled out of that.
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  The model also does a excellent job of doing objects, however it is advised to show more angles as reference images.
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- ![random shield picture i found on google](https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/shield%20example.png)
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  ---
 
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  Throw in some rough reference images, get back a character sheet you can reuse forever.
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+ <img src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/CelticKnight%20-%206%20panel.png" alt="Celtic Knight character sheet" width="40%">
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  Like a lot of you I've been messing about with H3 and got a bit obsessed with the multi-image
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  reference side of it. You can feed it up to **9 images**, which means you can build a character out
 
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  keep them consistent in everything you make afterwards.
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+ <img src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/CelticKnight%20-%20Example.PNG" alt="Celtic Knight inputs" width="40%">
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  ---
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  Same knight, 4-panel:
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+ <img src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/CelticKnight%20-%204%20panel.png" alt="Celtic Knight 4 panel" width="40%">
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  ---
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  **Haruhi:**
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+ <img src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/Haruhi%20A2R%20-%206%20panel.png" alt="Haruhi anime to real" width="40%">
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  **Sanji:**
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+ <img src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/Sanji%20A2R%20-%206%20%20panel.png" alt="Sanji anime to real" width="40%">
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  And here's the actual video that came from, so you can see how the thing works — slow spin, no cuts,
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  then a couple of face shots at the end:
 
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  The model also does a excellent job of doing objects, however it is advised to show more angles as reference images.
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+ <img src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/shield%20example.png" alt="random shield picture i found on google" width="40%">
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  ---