Instructions to use Raxephion/Krea2-Solstice-V1 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use Raxephion/Krea2-Solstice-V1 with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("Raxephion/Krea2-Solstice-V1", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
- DiffusionBee
| license: other | |
| license_name: krea2 | |
| license_link: https://huggingface.co/krea/Krea-2-Turbo/blob/main/LICENSE.pdf | |
| library_name: diffusers | |
| pipeline_tag: text-to-image | |
| tags: | |
| - text-to-image | |
| - checkpoint | |
| - finetuned | |
| - krea2 | |
| - realism | |
| - fp8 | |
| - int8-convrot | |
| - bf16 | |
| - text-to-image | |
| - cinematic | |
| base_model: | |
| - krea/Krea-2-Turbo | |
| # ☀️ Solstice V1 — The Icon's Checkpoint | |
| ### NOTE: Bf16 variant coming soon | |
| <table> | |
| <tr> | |
| <td><img src="Images/00.png" width="100%" alt="Solstice V1"></td> | |
| </tr> | |
| <tr> | |
| **Solstice V1** is a Krea 2 Turbo-derived checkpoint built around **cinematic realism, visual harmony, elegant composition, and premium image presentation**. | |
| Where the official Krea 2 Turbo base can sometimes lean toward a slightly **semi-illustrative or semi-3D rendering language** — particularly with fantasy, character art, and highly stylized scenes — **Solstice pushes those same concepts toward photographic realism**. | |
| Skin, fabric, hair, metal, glass, environmental lighting, atmospheric depth, and physical materials are rendered with a stronger sense of being **observed through a camera rather than interpreted as digital illustration**. | |
| At the same time, Solstice has a strong tendency to organize the frame around a clear visual hierarchy. Subjects remain readable within complex environments, compositions feel deliberate without becoming rigid, and even highly stylized concepts retain a grounded cinematic presence. | |
| > **Where Serendipity directs the scene, Solstice presents the image.** | |
| --- | |
| ### Sample Generations | |
| <table> | |
| <tr> | |
| <td><img src="Images/01.png" width="100%" alt="Solstice sample 01"></td> | |
| <td><img src="Images/02.png" width="100%" alt="Solstice sample 02"></td> | |
| <td><img src="Images/03.png" width="100%" alt="Solstice sample 03"></td> | |
| <td><img src="Images/04.png" width="100%" alt="Solstice sample 04"></td> | |
| </tr> | |
| <tr> | |
| <td><img src="Images/05.png" width="100%" alt="Solstice sample 05"></td> | |
| <td><img src="Images/06.png" width="100%" alt="Solstice sample 06"></td> | |
| <td><img src="Images/07.png" width="100%" alt="Solstice sample 07"></td> | |
| <td><img src="Images/08.png" width="100%" alt="Solstice sample 08"></td> | |
| </tr> | |
| </table> | |
| --- | |
| --- | |
| ## 📦 Available Variants | |
| Solstice V1 is currently available in: | |
| - **BF16** | |
| - **FP8** | |
| - **Int8ConvRot** | |
| Choose the variant that best fits your available VRAM and workflow. | |
| All variants represent the same **Solstice V1 model identity**. | |
| --- | |
| ## ✨ What Defines Solstice V1 | |
| Solstice V1 establishes the first official visual identity of the checkpoint. | |
| ### Photographic Rendering Bias | |
| Solstice strongly favors **cinematic photographic realism** over the semi-illustrative or CG-like rendering that the base model can occasionally exhibit. | |
| This becomes particularly noticeable in: | |
| - fantasy characters | |
| - elaborate clothing | |
| - armor | |
| - cinematic action | |
| - stylized environments | |
| - cyberpunk scenes | |
| - dramatic character imagery | |
| Fantasy scenes tend to look less like digital illustrations and more like **live-action fantasy photography or cinema**. | |
| ### Refined Material Fidelity | |
| Solstice places strong emphasis on convincing material response, including: | |
| - skin | |
| - hair | |
| - silk | |
| - leather | |
| - metal | |
| - glass | |
| - wet fabric | |
| - stone | |
| - rain | |
| - reflective surfaces | |
| - environmental textures | |
| The goal is not simply more detail, but more believable interaction between **material, light, and environment**. | |
| ### Compositional Harmony | |
| Solstice has a noticeable tendency to organize complex scenes around a strong visual hierarchy. | |
| Foreground, subject, environment, lighting, and background elements are encouraged to work together rather than compete for attention. | |
| This often results in: | |
| - clean silhouettes | |
| - strong subject readability | |
| - balanced environmental depth | |
| - graceful posing | |
| - cohesive framing | |
| - premium cover-art presentation | |
| ### Natural Cinematic Lighting | |
| Solstice performs particularly well with: | |
| - sunset backlighting | |
| - moonlight | |
| - neon spill | |
| - reflected environmental light | |
| - volumetric atmosphere | |
| - practical lights | |
| - candlelight | |
| - rim lighting | |
| - rain reflections | |
| - mixed warm/cool lighting | |
| Rather than treating light as a flat effect, Solstice tends to integrate it into the structure of the scene. | |
| ### Grounded Fantasy Realism | |
| One of Solstice's strongest characteristics is its ability to render fantastic subjects while maintaining a realistic photographic language. | |
| Elves, warriors, magical environments, elaborate costumes, mythical settings, cyberpunk characters, and supernatural scenes can retain spectacle without automatically becoming illustration-like. | |
| The aim is simple: | |
| > **Make the impossible look photographed.** | |
| --- | |
| # 🧬 How Solstice Was Made | |
| Solstice is **not a simple checkpoint-to-checkpoint merge**. | |
| Its development began with a collection of **LoRAs that I trained independently**, each designed to contribute different visual characteristics to the final checkpoint. | |
| Those LoRAs were trained, evaluated through repeated generations, compared against the original model, refined through further testing, and ultimately merged into the **official Krea 2 Turbo base checkpoint**. | |
| The final lineage is therefore broadly: | |
| **Krea 2 Turbo Official Base → Custom-Trained LoRAs → Evaluation & Refinement → Solstice V1** | |
| The objective was not simply to increase detail or alter color grading. | |
| The goal was to shift the underlying visual behavior of Krea 2 Turbo toward: | |
| - photographic realism | |
| - natural material rendering | |
| - cinematic lighting | |
| - stronger compositional balance | |
| - clearer subject hierarchy | |
| - environmental integration | |
| - refined character presentation | |
| - premium key-art aesthetics | |
| Compared with **Serendipity V1**, Solstice was intentionally allowed to move **slightly farther away from the original Krea 2 Turbo rendering character**. | |
| Serendipity V1 was deliberately conservative in how much of the official base was altered because its primary purpose was to introduce photographic composition and cinematic staging. | |
| Solstice takes a stronger step away from the stock rendering behavior — particularly in its treatment of **realism, materials, characters, fantasy imagery, and overall image presentation**. | |
| The result remains unmistakably Krea 2 Turbo at its foundation, but with a visual identity intended to stand on its own. | |
| --- | |
| # ⚖️ Solstice vs. Serendipity vs. Soliloquy | |
| These models were created with different priorities. | |
| ## 📸 Soliloquy — The Photographer | |
| Soliloquy focuses on: | |
| - intimate photorealism | |
| - natural skin texture | |
| - macro-level surface detail | |
| - material physics | |
| - beauty photography | |
| - close portraits | |
| - product-style imagery | |
| Think of Soliloquy as the **85mm prime lens** of the family. | |
| It wants to get close enough that you can feel the texture. | |
| --- | |
| ## 🎬 Serendipity — The Director | |
| Serendipity focuses on: | |
| - cinematic storytelling | |
| - spatial depth | |
| - camera placement | |
| - environmental scale | |
| - blocking | |
| - movement | |
| - complex multi-subject scenes | |
| - dynamic action | |
| - visual narrative | |
| Serendipity cares deeply about **what is happening inside the frame**. | |
| It is the model to reach for when you want to **direct a scene**. | |
| --- | |
| ## ☀️ Solstice — The Icon | |
| Solstice focuses on: | |
| - cinematic realism | |
| - elegant composition | |
| - photographic rendering | |
| - refined subject presentation | |
| - visual harmony | |
| - realistic materials | |
| - premium key-art presentation | |
| - realistic fantasy imagery | |
| - polished cinematic character work | |
| Solstice excels when you want a concept to resolve into a **striking finished image**. | |
| ### In Short | |
| **Use Soliloquy when you want to photograph the details.** | |
| **Use Serendipity when you want to direct the scene.** | |
| **Use Solstice when you want the definitive image.** | |
| --- | |
| # 🎨 Key Strengths | |
| ## Cinematic Photorealism | |
| Solstice has a strong tendency to reinterpret stylized concepts through: | |
| - realistic materials | |
| - natural lighting | |
| - photographic depth | |
| - believable surfaces | |
| - grounded atmospheric effects | |
| This is particularly useful when a prompt would otherwise drift toward digital illustration or semi-3D fantasy rendering. | |
| --- | |
| ## Fantasy Without the Illustration Bias | |
| Solstice performs especially well with: | |
| - elves | |
| - warriors | |
| - fantasy royalty | |
| - magical environments | |
| - elaborate gowns | |
| - armor | |
| - enchanted forests | |
| - castles | |
| - mythical landscapes | |
| These subjects can retain their fantastical qualities while moving closer to a **live-action cinematic aesthetic**. | |
| --- | |
| ## Premium Character Presentation | |
| Solstice tends to favor: | |
| - clean silhouettes | |
| - refined facial presentation | |
| - elegant posing | |
| - believable interaction between characters | |
| - strong hero compositions | |
| - clear focal hierarchy | |
| This makes it particularly suitable for: | |
| - covers | |
| - posters | |
| - gallery images | |
| - character key art | |
| - promotional imagery | |
| - cinematic portraits | |
| --- | |
| ## Environmental Integration | |
| Solstice performs well when the environment is allowed to participate in the image. | |
| Rain, fog, architecture, vegetation, reflections, crowds, practical lighting, distant scenery, and foreground elements can all become part of the composition rather than functioning purely as decoration behind the subject. | |
| --- | |
| ## Genre Versatility | |
| Although cinematic photorealism is one of its defining traits, Solstice has been tested across a broad range of imagery including: | |
| - fantasy | |
| - cyberpunk | |
| - neo-noir | |
| - action | |
| - glamour | |
| - environmental portraiture | |
| - street photography | |
| - lifestyle photography | |
| - science fiction | |
| - cinematic realism | |
| - everyday human scenes | |
| --- | |
| # 🎞️ Prompting Solstice | |
| Solstice does not require enormous tag-heavy prompts. | |
| A strong prompt usually benefits from five things: | |
| **subject + environment + action + camera + lighting** | |
| --- | |
| ## Use Cinematic Camera Language | |
| Useful concepts include: | |
| - cinematic portrait | |
| - environmental portrait | |
| - wide shot | |
| - medium-wide shot | |
| - full-body shot | |
| - low-angle camera | |
| - shallow depth of field | |
| - foreground framing | |
| - telephoto compression | |
| - 35mm photography | |
| - 50mm photography | |
| - cinematic lens rendering | |
| --- | |
| ## Give the Environment a Role | |
| Instead of: | |
| `woman standing in an alley` | |
| Try: | |
| `woman leaning against a rain-soaked brick wall beneath a red neon sign, steam drifting from a vent behind her, wet pavement reflecting the surrounding lights` | |
| The environment should participate in the image. | |
| --- | |
| ## Describe Materials | |
| Material language can help Solstice lean into its realism. | |
| Examples: | |
| - wet leather | |
| - translucent silk | |
| - brushed metal | |
| - weathered stone | |
| - polished marble | |
| - rain-soaked fabric | |
| - scratched armor | |
| - crystal glass | |
| - damp hair | |
| - reflective asphalt | |
| --- | |
| ## Establish the Light Source | |
| Instead of: | |
| `dramatic lighting` | |
| Try: | |
| `warm sunset behind the subject creating a narrow rim light while reflected golden light rises from the valley below` | |
| or: | |
| `red neon from the diner sign illuminates one side of her face while cold streetlight fills the alley from behind` | |
| Solstice responds particularly well when the **origin of the light is physically understandable**. | |
| --- | |
| # 🧪 Development Status | |
| **Solstice V1 is the first official release and the foundation of an ongoing project.** | |
| Earlier experimental branches were used during development, but those have now been superseded by **Solstice V1**. | |
| Future versions may continue exploring: | |
| - photographic realism | |
| - composition | |
| - material response | |
| - character presentation | |
| - lighting | |
| - motion | |
| - environmental coherence | |
| - stylistic range | |
| The objective moving forward remains the same: | |
| > **Make extraordinary scenes feel less like renders — and more like moments that could have been photographed.** | |
| --- | |
| ## Licensing & Disclaimer | |
| - **Original Model Creators**: All credit goes to [KREA.ai](https://www.krea.ai) for the original research, architecture, and weights. | |
| - **License**: This model is subject to the **KREA 2 License Agreement**. Please read and comply with the official license terms before using these weights: [KREA 2 Licensing Terms](https://www.krea.ai/krea-2-licensing). | |
| --- | |
| # ☀️ Solstice V1 | |
| **The Icon's Checkpoint** | |
| **Make the impossible look photographed.** | |