Instructions to use Reza2kn/Cosmos3-Nano-FP8 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use Reza2kn/Cosmos3-Nano-FP8 with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("Reza2kn/Cosmos3-Nano-FP8", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Cosmos
How to use Reza2kn/Cosmos3-Nano-FP8 with Cosmos:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
- Local Apps
- Draw Things
- DiffusionBee
Cosmos3-Nano — FP8 (8-bit, quality tier)
An FP8 (E4M3) weight-only quantization of
nvidia/Cosmos3-Nano, produced with NVIDIA TensorRT
Model Optimizer. This is the quality tier: FP8 weights are near-indistinguishable from BF16 and
hold up on the hard cases (dense hands, text) where 4-bit can wobble. The transformer's attention +
FFN linears + lm_head are FP8; embeddings, norms, time-embedder, and modality adapters stay BF16.
Activations stay BF16 (weight-only).
Derivative of
nvidia/Cosmos3-Nano. © NVIDIA. Distributed under OpenMDW-1.1 (license + NVIDIA copyright/origin notices retained, per the license). Not affiliated with, nor endorsed by, NVIDIA.
Precision options (pick by hardware)
| Build | ~Total size | Fits 16 GB GPU? | Quality |
|---|---|---|---|
| NVFP4-AWQ / INT4-AWQ | ~13 GB | ✅ (tight, e.g. RTX 5080) | near-zero loss; hardest hands/text can wobble |
| FP8 (this tier) | ~18 GB | ❌ (needs ~24 GB) | near-indistinguishable from BF16 |
| BF16 (original) | ~33 GB | ❌ | reference |
Quality
FP8 is the standard near-lossless quantization. We confirmed it on the specific hard cases that 4-bit
struggled with (the four-friends selfie's hand cluster, interlocking handshake, dense limbs) — FP8
keeps them clean (see fp8_vs_bf16_hardcases.png). Like all quantization (and even a different BF16
seed), it produces a different but equivalent sample, not identical pixels.
Usage
import torch
from huggingface_hub import snapshot_download
from diffusers import Cosmos3OmniPipeline, Cosmos3OmniTransformer
import modelopt.torch.opt as mto
repo = snapshot_download("Reza2kn/Cosmos3-Nano-FP8")
tf = Cosmos3OmniTransformer.from_config(
Cosmos3OmniTransformer.load_config(f"{repo}/transformer/config.json")).to(torch.bfloat16)
mto.restore(tf, f"{repo}/transformer/modelopt_quantized.pt")
pipe = Cosmos3OmniPipeline.from_pretrained(
repo, transformer=tf, torch_dtype=torch.bfloat16, enable_safety_checker=False).to("cuda")
with torch.autocast("cuda", dtype=torch.bfloat16):
img = pipe("A red panda astronaut floating in a nebula", num_frames=1, height=480, width=480).video[0][0]
Or from load_quantized import load; pipe = load(). Requires diffusers (git main/≥0.39),
nvidia-modelopt, torch cu128.
Method
modelopt FP8_DEFAULT_CFG, weight-only; calibrated on multimodal image+video prompts through the real
denoising loop. Quantized self_attn.*/mlp.*/mlp_moe_gen.*/lm_head; BF16 for embeddings, norms,
time_embedder, proj_in/out, audio/action adapters.
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Model tree for Reza2kn/Cosmos3-Nano-FP8
Base model
nvidia/Cosmos3-Nano