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{
  "version": 3,
  "model_type": "decision_transformer",
  "features": [
    "health",
    "food",
    "y_level",
    "xp_level",
    "time_of_day",
    "biome",
    "dimension",
    "light_level",
    "is_raining",
    "can_see_sky",
    "is_in_water",
    "is_on_lava",
    "block_below",
    "block_above",
    "is_on_ladder",
    "is_in_shelter",
    "is_in_danger",
    "mobs_nearby",
    "danger_mobs",
    "items_nearby",
    "inventory_pct",
    "has_weapon",
    "has_pickaxe",
    "has_axe",
    "has_shield",
    "has_bow",
    "has_chestplate",
    "has_boots",
    "has_food",
    "has_bed",
    "has_torches",
    "has_logs",
    "has_stone",
    "has_iron_raw",
    "has_diamond_raw",
    "has_building_blocks",
    "player_nearby",
    "bot_count",
    "is_sleeping",
    "is_sprinting"
  ],
  "actions": [
    "IDLE",
    "FIGHT",
    "FLEE",
    "MINE",
    "FARM",
    "COLLECT",
    "EXPLORE",
    "CRAFT",
    "CHAT",
    "FOLLOW",
    "PLACE_BLOCK",
    "BUILD_SHELTER",
    "LIGHT_AREA",
    "EAT",
    "SLEEP",
    "GO_HOME",
    "EQUIP_ARMOR",
    "SMELT",
    "JUMP",
    "SNEAK",
    "SWIM",
    "EMOTE",
    "WANDER",
    "HELP_ALLY",
    "TRADE"
  ],
  "input_dim": 40,
  "num_actions": 25,
  "seq_len": 50,
  "d_model": 512,
  "num_layers": 8,
  "nhead": 8,
  "accuracy": 0.0317,
  "framework": "pytorch",
  "onnx_opset": 17,
  "quantized": "int8",
  "scenarios": [
    "startup",
    "explore_mine",
    "danger_build",
    "social",
    "building"
  ],
  "trained_at": "2026-06-25T15:48:12Z"
}