Instructions to use Skywork/Matrix-Game-3.0 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use Skywork/Matrix-Game-3.0 with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("Skywork/Matrix-Game-3.0", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
| license: apache-2.0 | |
| language: | |
| - en | |
| base_model: | |
| - Wan-AI/Wan2.2-TI2V-5B | |
| pipeline_tag: image-text-to-video | |
| # Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory | |
| <div style="display: flex; justify-content: center; gap: 10px;"> | |
| <a href="https://github.com/SkyworkAI/Matrix-Game"> | |
| <img src="https://img.shields.io/badge/GitHub-100000?style=flat&logo=github&logoColor=white" alt="GitHub"> | |
| </a> | |
| <a href="https://github.com/SkyworkAI/Matrix-Game/blob/main/Matrix-Game-3/assets/pdf/report.pdf"> | |
| <img src="https://img.shields.io/badge/Technical Report-b31b1b?style=flat&logo=arxiv&logoColor=white" alt="report"> | |
| </a> | |
| <a href="https://matrix-game-v3.github.io/"> | |
| <img src="https://img.shields.io/badge/Project%20Page-grey?style=flat&logo=huggingface&color=FFA500" alt="Project Page"> | |
| </a> | |
| </div> | |
| ## 📝 Overview | |
| **Matrix-Game-3.0** is an open-sourced, memory-augmented interactive world model designed for 720p real-time long-form video generation. | |
| ## Framework Overview | |
| Our framework unifies three stages into an end-to-end pipeline: | |
| - Data Engine — an industrial-scale infinite data engine integrating Unreal Engine synthetic scenes, large-scale automated AAA game collection,and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplets at scale; | |
| - Model Training — a memory-augmented Diffusion Transformer (DiT) with an error buffer that learns action-conditioned generation with memory-enhanced long-horizon consistency; | |
| - Inference Deployment — few-step sampling, INT8 quantization, and model distillation achieving 720p@40FPS real-time generation with a 5B model. | |
|  | |
| ## ✨ Key Features | |
| - 🚀 **Feature 1**: **Upgraded Data Engine**: Combines Unreal Engine-based synthetic data, large-scale automated AAA game data, and real-world video augmentation to generate high-quality Video–Pose–Action–Prompt data. | |
| - 🖱️ **Feature 2**: **Long-horizon Memory & Consistency**: Uses prediction residuals and frame re-injection for self-correction, while camera-aware memory ensures long-term spatiotemporal consistency. | |
| - 🎬 **Feature 3**: **Real-Time Interactivity & Open Access**: It employs a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder distillation to support [40fps] real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequence. | |
| - 👍 **Feature 3**: **Scale Up 28B-MoE Model**: Scaling up to a 2×14B model further improves generation quality, dynamics, and generalization. | |
| ## 🔥 Latest Updates | |
| * [2026-03] 🎉 Initial release of Matrix-Game-3.0 Model | |
| ## 🚀 Quick Start | |
| ### Installation | |
| Create a conda environment and install dependencies: | |
| ``` | |
| conda create -n matrix-game-3.0 python=3.12 -y | |
| conda activate matrix-game-3.0 | |
| # install FlashAttention | |
| # Our project also depends on [FlashAttention](https://github.com/Dao-AILab/flash-attention) | |
| git clone https://github.com/SkyworkAI/Matrix-Game-3.0.git | |
| cd Matrix-Game-3.0 | |
| pip install -r requirements.txt | |
| ``` | |
| ### Model Download | |
| ``` | |
| pip install "huggingface_hub[cli]" | |
| huggingface-cli download Matrix-Game-3.0 --local-dir Matrix-Game-3.0 | |
| ``` | |
| ### Inference | |
| Before running inference, you need to prepare: | |
| - Input image | |
| - Text prompt | |
| After downloading pretrained models, you can use the following command to generate an interactive video with random actions: | |
| ``` sh | |
| torchrun --nproc_per_node=$NUM_GPUS generate.py --size 704*1280 --dit_fsdp --t5_fsdp --ckpt_dir Matrix-Game-3.0 --fa_version 3 --use_int8 --num_iterations 12 --num_inference_steps 3 --image demo_images/000/image.png --prompt "a vintage gas station with a classic car parked under a canopy, set against a desert landscape." --save_name test --seed 42 --compile_vae --lightvae_pruning_rate 0.5 --vae_type mg_lightvae --output_dir ./output | |
| # "num_iterations" refers to the number of iterations you want to generate. The total number of frames generated is given by:57 + (num_iterations - 1) * 40 | |
| ``` | |
| Tips: | |
| If you want to use the base model, you can use "--use_base_model --num_inference_steps 50". Otherwise if you want to generating the interactive videos with your own input actions, you can use "--interactive". | |
| With multiple GPUs, you can pass `--use_async_vae --async_vae_warmup_iters 1` to speed up inference. | |
| ## ⭐ Acknowledgements | |
| - [Diffusers](https://github.com/huggingface/diffusers) for their excellent diffusion model framework | |
| - [Self-Forcing](https://github.com/guandeh17/Self-Forcing) for their excellent work | |
| - [GameFactory](https://github.com/KwaiVGI/GameFactory) for their idea of action control module | |
| - [LightX2V](https://github.com/ModelTC/lightx2v) for their excellent quantization framework | |
| - [Wan2.2](https://github.com/Wan-Video/Wan2.2) for their strong base model | |
| - [lingbot-world](https://github.com/Robbyant/lingbot-world) for their context parallel framework | |
| ## 📖 Citation | |
| If you find this work useful for your research, please kindly cite our paper: | |
| ``` | |
| @misc{2026matrix, | |
| title={Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory}, | |
| author={{Skywork AI Matrix-Game Team}}, | |
| year={2026}, | |
| howpublished={Technical report}, | |
| url={https://github.com/SkyworkAI/Matrix-Game/blob/main/Matrix-Game-3/assets/pdf/report.pdf} | |
| } | |
| ``` |