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# Matrix-Game: Interactive World Foundation Model
<div style="display: flex; justify-content: center; gap: 10px;">
<a href="https://github.com/SkyworkAI/Matrix-Game">
<img src="https://img.shields.io/badge/GitHub-100000?style=flat&logo=github&logoColor=white" alt="GitHub">
</a>
<a href="#todo">
<img src="https://img.shields.io/badge/arXiv-Report-b31b1b?style=flat&logo=arxiv&logoColor=white" alt="arXiv">
</a>
</div>
## πŸ“ Overview
**Matrix-Game** is a 17B-parameter Diffusion Transformer for generating high-resolution, physics-consistent videos in interactive game environments. Trained on large-scale data from Minecraft and Unreal Engine, it understands game physics like collisions, destruction, and item placement. Matrix-Game supports real-time, action-conditioned generation, adapting video content dynamically to user input.
You can find more visualizations on our [website](#).
## πŸ”₯ Latest Updates
* [2025-05] πŸŽ‰ Initial release of Matrix-Game
## πŸš€ Performance Comparison
### GameWorld Score Benchmark Comparison
| Model | Image Quality ↑ | Aesthetic ↑ | Temporal Cons. ↑ | Motion Smooth. ↑ | Keyboard Acc. ↑ | Mouse Acc. ↑ | 3D Cons. ↑ |
|-----------|------------------|-------------|-------------------|-------------------|------------------|---------------|-------------|
| Oasis | 0.65 | 0.48 | 0.94 | **0.98** | 0.77 | 0.56 | 0.56 |
| MineWorld | 0.69 | 0.47 | 0.95 | **0.98** | 0.86 | 0.64 | 0.51 |
| **Ours** | **0.72** | **0.49** | **0.97** | **0.98** | **0.95** | **0.95** | **0.76** |
**Metric Descriptions**:
- **Image Quality** / **Aesthetic**: Visual fidelity and perceptual appeal of generated frames
- **Temporal Cons.** / **Motion Smooth.**: Temporal coherence and smoothness between frames
- **Keyboard Acc.** / **Mouse Acc.**: Accuracy in following user control signals
- **3D Cons.**: Geometric stability and physical plausibility over time
### Human Evaluation
<table>
<thead>
<tr>
<th>Group</th>
<th>Method</th>
<th>Overall Quality (%)</th>
<th>Controllability (%)</th>
<th>Visual Quality (%)</th>
<th>Temporal Consistency (%)</th>
</tr>
</thead>
<tbody>
<tr>
<td rowspan="3">Group A</td>
<td>Oasis</td>
<td>0.16</td>
<td>0.33</td>
<td>0.00</td>
<td>0.16</td>
</tr>
<tr>
<td>MineWorld</td>
<td>3.78</td>
<td>5.58</td>
<td>1.32</td>
<td>13.82</td>
</tr>
<tr>
<td><strong>Ours</strong></td>
<td><strong>96.05</strong></td>
<td><strong>94.09</strong></td>
<td><strong>98.68</strong></td>
<td><strong>86.02</strong></td>
</tr>
<tr>
<td rowspan="3">Group B</td>
<td>Oasis</td>
<td>0.66</td>
<td>0.82</td>
<td>0.75</td>
<td>0.66</td>
</tr>
<tr>
<td>MineWorld</td>
<td>2.79</td>
<td>5.76</td>
<td>1.48</td>
<td>6.25</td>
</tr>
<tr>
<td><strong>Ours</strong></td>
<td><strong>96.55</strong></td>
<td><strong>93.42</strong></td>
<td><strong>97.77</strong></td>
<td><strong>93.09</strong></td>
</tr>
<tr>
<td rowspan="3">Average</td>
<td>Oasis</td>
<td>0.41</td>
<td>0.58</td>
<td>0.38</td>
<td>0.41</td>
</tr>
<tr>
<td>MineWorld</td>
<td>3.29</td>
<td>5.67</td>
<td>1.40</td>
<td>10.04</td>
</tr>
<tr>
<td><strong>Ours</strong></td>
<td><strong>96.30</strong></td>
<td><strong>93.76</strong></td>
<td><strong>98.23</strong></td>
<td><strong>89.56</strong></td>
</tr>
</tbody>
</table>
> Double-blind human evaluation by two independent groups across four key dimensions: **Overall Quality**, **Controllability**, **Visual Quality**, and **Temporal Consistency**.
> Scores represent the percentage of pairwise comparisons in which each method was preferred. Matrix-Game consistently outperforms prior models across all metrics and both groups.
## πŸ› οΈ Installation
1. Clone the repository:
```bash
git clone https://github.com/SkyworkAI/Matrix-Game.git
cd Matrix-Game
```
2. Install dependencies:
```bash
pip install -r requirements.txt
```
## πŸš€ Quick Start
```bash
bash run_inference.sh
```
## 🀝 Contributing
We welcome contributions! Please see our [contributing guidelines](CONTRIBUTING.md) for more details.
## ⭐ Acknowledgements
We would like to express our gratitude to:
- [Diffusers](https://github.com/huggingface/diffusers) for their excellent diffusion model framework
- [HunyuanVideo](https://github.com/Tencent/HunyuanVideo) for their strong base model
We are grateful to the broader research community for their open exploration and contributions to the field of interactive world generation.
## πŸ“„ License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.