Using Andy with Macos

#3
by PhilNan - opened

Hello every one,
I'm the happy owner of a Mac Studio 4M with 36Gb shared ram, and Tahoe 26.x software plus the latest ollama version.
I was eager to try mindcraft with a local only solution. And Sweater/Andy-4 models seemed to be a good solution.
It was with andy-4:micro-q8_0. With that little nuance that it is hallucinating a lot despite a strict prompt, and doing whatever random, unexpected, undesired things to ruin your minecraft world.
So, having plenty of ram, I tried to give andy-4:latest a chance.
Unfortunately, it ended with a code 500. It couldn't be memory. So I dug into the log :

  • Assertion failed: (found), function llama_sampler_dist_apply, file llama-sampling.cpp, line 660. SIGABRT: abort
  • load: special_eos_id is not in special_eog_ids - the tokenizer config may be incorrect

As I'm not specialized in ollama model making, whether on MAc or any other system, here's my question :

  • Is there a possible fix for this problem, or is it too deep and costly to investigate and correct? (i.e. Mac architecture is Arm64 based and doesn't have Cuda's instruction set.)
  • If, hopefully, there is a fix, would you be kind enough to drive me through the process of applying the correction, with as much detail as possible.
    Should you need more informations, just tell me what. I didn't dare copy/pasting the 50k log here not to pollute the server with no need.
    If it is necessary to train the model on MacOs Tahoe 26.x, I understand you don't want to do it for the few people using that configuration. So, if I'm guided to do the job, I'll be pleased to participate.
    Thanks a lot.

Hi there!

I am not sure if you know but Andy-4.1 just released, I would recommend using that model. Among other things, I would highly recommend using LM Studio instead of Ollama, it is much easier to configure, and set up.

EDIT: Also, Ollama's engine has recently blocked all models that are not using their strict specification, which means most models won't work on Ollama anymore. MacOS isn't the issue.

Hi!
Thanks a lot for your quick and pertinent answer.
I switched to LM Studio
I experienced odd issues with Minecraft-CE/Andy-4-GGUF Q4_K_M : Since I'm not familiar with LM Studio, It would block me requiring 59GbRam! After a some exploration and guessing game, I finally managed to get it working with proper settings.
Thanks again.

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