Ultimate Tic Tac Toe Deep Learning Bot
Model for playing Ultimate Tic Tac Toe
Available checkpoints
checkpoints/medium.pth: medium-difficulty checkpoint.checkpoints/hard.pth: hard-difficulty checkpoint.
Usage
Usage
Run python run.py --help for help.
Shared flags
- --device: Torch device string. If omitted, it auto-picks "cuda" when available, otherwise "cpu".
- --checkpoint: Path to the model checkpoint file. Default is latest.pth. It is loaded for eval, play, and checkpoint-based arena, and used as the save path for accepted training checkpoints.
Training parameters
- --resume: Loads model and optimizer state from --checkpoint before continuing training.
- --num-simulations default 100: MCTS rollouts per move during self-play. Higher is stronger/slower.
- --num-iters default 50: Number of outer training iterations. Each iteration generates new self-play games, trains, then arena-tests the new model.
- --num-eps default 20: Self-play games per iteration.
- --epochs default 5: Passes over the current replay-buffer training set per iteration.
- --batch-size default 64: Mini-batch size for gradient updates.
- --lr default 5e-4: Adam learning rate.
- --weight-decay default 1e-4: Adam weight decay (L2-style regularization).
- --replay-buffer-size default 50000: Maximum number of training examples retained across iterations. Older examples are dropped.
- --value-loss-weight default 1.0: Multiplier on the value-head loss in total training loss. Total loss is policy_KL + value_loss_weight * value_loss.
- --grad-clip-norm default 5.0: Global gradient norm clipping threshold before optimizer step.
- --temperature-threshold default 10: In self-play, moves before this step use stochastic sampling from MCTS visit counts; later moves use greedy selection.
- --root-dirichlet-alpha default 0.3: Dirichlet noise alpha added to root priors during self-play MCTS to force exploration.
- --root-exploration-fraction default 0.25: How much of that root prior is replaced by Dirichlet noise.
- --arena-compare-games default 6: Number of head-to-head games between candidate and previous model after each iteration. If <= 0, every candidate is accepted.
- --arena-accept-threshold default 0.55: Minimum average points needed in arena to keep the new model. Win = 1, draw = 0.5.
- --arena-compare-simulations default 8: MCTS simulations per move during those arena comparison games. Separate from self-play --num-simulations.
Evaluation parameters
- --moves default "": Comma-separated move list to reach a position from the starting board, e.g. 0,10,4.
- --top-k default 10: How many highest-probability legal moves to print from the model policy.
- --with-mcts: Also run MCTS on that position and print the best move, instead of only raw network policy/value.
- --num-simulations default 100: Only matters with --with-mcts; controls MCTS search depth for that evaluation.
Play parameters
- --human-player default 1: Which side you control. 1 means X, -1 means O.
- --num-simulations default 100: MCTS simulations the AI uses for each move.
Arena parameters
- --games default 20: Number of matches to run.
- --num-simulations default 100: MCTS simulations per move for checkpoint-based players.
- --x-player / --o-player: Either checkpoint or random. Chooses the agent type for each side.
- --x-checkpoint / --o-checkpoint: Checkpoint path for that side when its player type is checkpoint. Ignored for random.
A few practical examples:
python run.py train --num-iters 100 --num-eps 50 --resume
python run.py eval --checkpoint latest.pth --moves 0,10,4 --with-mcts --num-simulations 200
python run.py play --human-player -1 --num-simulations 300
python run.py arena --games 50 --x-player checkpoint --o-player random