Instructions to use SyntheticMDProductions/Super_Mario_64_Oasis_Model with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use SyntheticMDProductions/Super_Mario_64_Oasis_Model with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("SyntheticMDProductions/Super_Mario_64_Oasis_Model", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
Super Mario 64 Oasis Model
An action-conditioned visual world model for experimenting with Super Mario 64-style gameplay in the Game Oasis Player. Starting from a compatible gameplay screenshot, the model predicts the next visual frame from player input.
Controls
The trained controls are:
- W/A/S/D โ movement
- Space โ jump
The checkpoint uses format version 4, a 256ร144 frame size, and 39 input channels. It was trained through 65 completed epochs.
Download and play
The easiest option is to open Game Oasis Player, select Super Mario 64 Oasis Model, and click Download & Install Model. The player downloads and validates this repository automatically.
For a manual installation, download the repository and select its folder using Add Model from ZIP or Folder. Keep this layout intact:
action_flow_model_info.json
unet/
config.json
diffusion_pytorch_model.safetensors
Use a clear 16:9 gameplay screenshot from the same game and visual style as the starting image. A CUDA-capable NVIDIA GPU is strongly recommended.
Limitations
This is an experimental, short-horizon visual world model. It generates the next view; it is not an emulator, game engine, ROM, or connection to a game server. It does not provide reliable game logic, persistent maps, inventory state, multiplayer, or deterministic physics. Visual drift and inconsistent geometry can accumulate over time.
This is an unofficial fan research project and is not affiliated with or endorsed by Nintendo.
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