EvoWAM β€” wild-mine checkpoints

Custom checkpoints for the WAN + IDM closed-loop Minecraft agent (acts by imagining the next ~1s of gameplay with a video model and decoding it into controls, closed-loop on the real game). See the GitHub repo release_wan_idm_wildmine/ for the runnable code (run_closed_loop.py).

file size what
wan_fullft/step-52834.safetensors 9.4 GB full fine-tune of the Wan2.2-TI2V-5B DiT on Minecraft gameplay + VPT-style action captions
vpt/4x_idm.model, vpt/4x_idm.weights ~1.8 GB OpenAI VPT 4x Inverse Dynamics Model (re-hosted for convenience)

Base models (NOT in this repo β€” download from source)

Usage

huggingface-cli download TMarcus/EvoWAM-wildmine-checkpoints --local-dir ./ckpts
# then point the runner at them:
#   --wan-fullft ckpts/wan_fullft/step-52834.safetensors
#   --idm-model ckpts/vpt/4x_idm.model  --idm-weights ckpts/vpt/4x_idm.weights

Licenses: the fine-tune derives from Wan2.2-TI2V-5B (see Wan-AI's license); the IDM is OpenAI VPT.

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