| # Restore InfiniteTalk + FP8 TensorRT on a fresh H100 |
|
|
| ## 1. Code |
| tar xzf code.tar.gz -C /workspace |
| |
| ## 2. Weights (NOT in this backup - re-download, they are public) |
| hf download Wan-AI/Wan2.1-I2V-14B-480P --local-dir /workspace/weights/Wan2.1-I2V-14B-480P |
| hf download MeiGen-AI/InfiniteTalk --include "single/*" --local-dir /workspace/weights/InfiniteTalk |
| hf download TencentGameMate/chinese-wav2vec2-base --local-dir /workspace/weights/chinese-wav2vec2-base |
| hf download TencentGameMate/chinese-wav2vec2-base --revision refs/pr/1 --include "model.safetensors" --local-dir /workspace/weights/chinese-wav2vec2-base |
| hf download Kijai/WanVideo_comfy Lightx2v/lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16.safetensors --local-dir /workspace/weights/loras |
| |
| ## 3. Python env (pin torch, or the CUDA stack gets swapped out from under you) |
| uv pip install -c constraints.txt -r pip-freeze.txt |
| Key pins: torch==2.8.0+cu128, xformers==0.0.32.post2, transformers==4.51.3, |
| flash_attn 2.8.3.post1 (cu12torch2.8, cxx11abiTRUE), and |
| export XFORMERS_IGNORE_FLASH_VERSION_CHECK=1 |
| |
| ## 4. TRT engines |
| The engines in engines/ are a CACHE, valid only on the same GPU model + TRT |
| version (see VERSIONS.txt). Try them first: |
|
|
| python -c " |
| import tensorrt as trt |
| rt = trt.Runtime(trt.Logger(trt.Logger.ERROR)) |
| e = rt.deserialize_cuda_engine(open('/workspace/engines/block0.plan','rb').read()) |
| print('engines OK' if e else 'ENGINES INVALID -> rebuild')" |
| |
| If invalid (different GPU/TRT), rebuild - ~18 min total, fully scripted: |
| # a) capture calibration activations (~5 min) |
| CAPTURE=1 <run generate_infinitetalk.py once, 81-frame clip> # see notes below |
| # b) build 40 FP8 engines (~13 min) |
| python /workspace/trt/build_engines.py |
| |
| ## 5. Run |
| /workspace/start_server.sh # warm server, loads model once |
| /workspace/generate.sh <image> <audio> "<prompt>" <name> |
| |
| ## Gotchas |
| - Engines are STATIC: 81-frame windows @ 448x832 (30,576 tokens) with the 4-step |
| I2V LoRA baked in. Change resolution / frame count / LoRA / steps -> rebuild. |
| - Under WAN_TRT=1 the PyTorch blocks are DELETED (multitalk.py:689 would |
| otherwise drag 27GB back onto the GPU). |
| - All 40 engine contexts share ONE scratch buffer (5.85GB); 40 private ones |
| would need 234GB. |
| |