PPO Agent playing LunarLander-v3

This is a trained model of a PPO agent playing LunarLander-v3 using the stable-baselines3 library.

Usage (with Stable-baselines3)

from stable_baselines3 import ...
from huggingface_sb3 import load_from_hub
import gymnasium as gym

# First, we create our environment called LunarLander-v2
env = gym.make("LunarLander-v3")

# Then we reset this environment
observation, info = env.reset()

for _ in range(20):
  # Take a random action
  action = env.action_space.sample()
  print("Action taken:", action)

  # Do this action in the environment and get
  # next_state, reward, terminated, truncated and info
  observation, reward, terminated, truncated, info = env.step(action)

  # If the game is terminated (in our case we land, crashed) or truncated (timeout)
  if terminated or truncated:
      # Reset the environment
      print("Environment is reset")
      observation, info = env.reset()

env.close()

# We create our environment with gym.make("<name_of_the_environment>")
env = gym.make("LunarLander-v3")
env.reset()
print("_____OBSERVATION SPACE_____ \n")
print("Observation Space Shape", env.observation_space.shape)
print("Sample observation", env.observation_space.sample()) # Get a random observation

print("\n _____ACTION SPACE_____ \n")
print("Action Space Shape", env.action_space.n)
print("Action Space Sample", env.action_space.sample()) # Take a random action

# Create the environment
env = make_vec_env('LunarLander-v3', n_envs=16)

model = PPO(
    policy = 'MlpPolicy',
    env = env,
    n_steps = 1024,
    batch_size = 64,
    n_epochs = 4,
    gamma = 0.999,
    gae_lambda = 0.98,
    ent_coef = 0.01,
    verbose=1)

#Train it for 1,050,000 timesteps

model_name = "ppo-LunarLander-v3"
model.learn(total_timesteps=1500000)
model.save(model_name)

eval_env = Monitor(gym.make("LunarLander-v3", render_mode='rgb_array'))
mean_reward, std_reward = evaluate_policy(model, eval_env, n_eval_episodes=10, deterministic=True)
print(f"mean_reward={mean_reward:.2f} +/- {std_reward}")
...
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