Crystal Plague β€” Crystalline Infection World Morph [Flux / Illustrious / Qwen]

Emerald veins. Shattered flesh. Welcome to a world consumed by crystalline infection.

Crystal Plague transforms your scenes with creeping mineral growths and luminous glass-bone textures. Human forms fracture into faceted statues, trees blossom with jagged amethyst rot, and cities dissolve beneath glittering disease. It is both terrible and beautiful β€” a vision of contagion turned to crystal, half-living and half-stone.

The Crystal Plague is not alive. It is a self-propagating chemical reaction β€” autocatalytic, like a crystal dropped into supersaturated solution. It eats metal and uses the atoms to grow more crystal. Every attempt to destroy it scatters seeds.

Gallery

Cathedral Crystal Subway Infected City

Available Versions

File Base Model Size License
crystal-plague-v1-flux.safetensors Flux.1 Dev 38 MB FLUX.1 Dev Non-Commercial
crystal-plague-v1-illustrious.safetensors Illustrious XL 24 MB Apache 2.0
crystal-plague-v1.1-qwen.safetensors Qwen 69 MB Apache 2.0

Note: Each LoRA file inherits the license of its base model. The Flux version is non-commercial; the others are permissive.

Usage

  • Trigger word: CrystalPl4gu3
  • Recommended strength: 0.5–1.25 (0.85 default)
  • Flux guidance: 3.0–4.0 recommended
  • Resolution: 1024Γ—1024 or 1280Γ—832 (Flux) | 1024Γ—1024 (Illustrious/Qwen)

The Colors of Infection

The crystals take on the chemistry of what they consume:

Source Material Crystal Color
Copper wiring Blue-green, turquoise
Iron/steel Deep purple, violet
Aluminum Silver-white, prismatic
Gold Amber, honey-gold
Sodium (salt/glass) Explosive white flash

Features

  • Crystalline growths β€” living forms consumed by glowing shards
  • Fractured flesh β€” faces and bodies with cracked, semi-transparent surfaces
  • Contaminated landscapes β€” forests, deserts, and cities overtaken by crystalline disease
  • Color by chemistry β€” crystal color determined by consumed metal
  • Surreal horror versatility β€” from delicate glass blossoms to catastrophic crystal swarms

Tips

  • Environmental scenes work best β€” streets, buildings, vehicles produce the most dramatic effects
  • Reinforcing words like erupting and crystalline amplify the effect (optional)
  • Color prompting controls crystal palette β€” specify neon yellow, purple, blue-green before the trigger
  • Lower strength (0.5–0.7) gives subtle crystal accents; higher (1.0+) is full apocalypse
  • The Illustrious variant renders sharper crystal facets with more vivid colors
  • Qwen v1.1 improves crystal detail and color accuracy over v1.0

Example Prompts

  • neon yellow CrystalPl4gu3 erupting from massive crystalline spire erupting from city square, humans frozen inside translucent shards
  • A blue CrystalPl4gu3 deer in a dark, blurry forest
  • Purple and orange CrystalPl4gu3 erupting from a thick, leather-bound book on a stone pedestal
  • CrystalPl4gu3 consuming a suburban mailbox, crystalline spires growing along the metal post, untouched wooden fence beside it

The World

Crystal Plague is a full worldbuilding project. Orion Materials Group developed a breakthrough recycling catalyst that could dissolve scrap metal and grow pure crystals from the waste. On Day 0, the pilot reactor ruptured. The crystalline agent breached containment and began feeding on the facility itself. Within hours, fragments entered the municipal water supply.

Read the full lore on thalis.dev β†’

Links

About

Created by Thalis AI β€” LoRA training and generative AI experiments. Crystal Plague is the first franchise from Thalis AI β€” a LoRA model paired with a living world.

License

Each LoRA variant inherits the license of its respective base model. See the table above for details. The Flux variant follows the FLUX.1 Dev Non-Commercial License.

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