Crystal Plague β Crystalline Infection World Morph [Flux / Illustrious / Qwen]
Emerald veins. Shattered flesh. Welcome to a world consumed by crystalline infection.
Crystal Plague transforms your scenes with creeping mineral growths and luminous glass-bone textures. Human forms fracture into faceted statues, trees blossom with jagged amethyst rot, and cities dissolve beneath glittering disease. It is both terrible and beautiful β a vision of contagion turned to crystal, half-living and half-stone.
The Crystal Plague is not alive. It is a self-propagating chemical reaction β autocatalytic, like a crystal dropped into supersaturated solution. It eats metal and uses the atoms to grow more crystal. Every attempt to destroy it scatters seeds.
Gallery
Available Versions
| File | Base Model | Size | License |
|---|---|---|---|
crystal-plague-v1-flux.safetensors |
Flux.1 Dev | 38 MB | FLUX.1 Dev Non-Commercial |
crystal-plague-v1-illustrious.safetensors |
Illustrious XL | 24 MB | Apache 2.0 |
crystal-plague-v1.1-qwen.safetensors |
Qwen | 69 MB | Apache 2.0 |
Note: Each LoRA file inherits the license of its base model. The Flux version is non-commercial; the others are permissive.
Usage
- Trigger word:
CrystalPl4gu3 - Recommended strength: 0.5β1.25 (0.85 default)
- Flux guidance: 3.0β4.0 recommended
- Resolution: 1024Γ1024 or 1280Γ832 (Flux) | 1024Γ1024 (Illustrious/Qwen)
The Colors of Infection
The crystals take on the chemistry of what they consume:
| Source Material | Crystal Color |
|---|---|
| Copper wiring | Blue-green, turquoise |
| Iron/steel | Deep purple, violet |
| Aluminum | Silver-white, prismatic |
| Gold | Amber, honey-gold |
| Sodium (salt/glass) | Explosive white flash |
Features
- Crystalline growths β living forms consumed by glowing shards
- Fractured flesh β faces and bodies with cracked, semi-transparent surfaces
- Contaminated landscapes β forests, deserts, and cities overtaken by crystalline disease
- Color by chemistry β crystal color determined by consumed metal
- Surreal horror versatility β from delicate glass blossoms to catastrophic crystal swarms
Tips
- Environmental scenes work best β streets, buildings, vehicles produce the most dramatic effects
- Reinforcing words like
eruptingandcrystallineamplify the effect (optional) - Color prompting controls crystal palette β specify
neon yellow,purple,blue-greenbefore the trigger - Lower strength (0.5β0.7) gives subtle crystal accents; higher (1.0+) is full apocalypse
- The Illustrious variant renders sharper crystal facets with more vivid colors
- Qwen v1.1 improves crystal detail and color accuracy over v1.0
Example Prompts
neon yellow CrystalPl4gu3 erupting from massive crystalline spire erupting from city square, humans frozen inside translucent shardsA blue CrystalPl4gu3 deer in a dark, blurry forestPurple and orange CrystalPl4gu3 erupting from a thick, leather-bound book on a stone pedestalCrystalPl4gu3 consuming a suburban mailbox, crystalline spires growing along the metal post, untouched wooden fence beside it
The World
Crystal Plague is a full worldbuilding project. Orion Materials Group developed a breakthrough recycling catalyst that could dissolve scrap metal and grow pure crystals from the waste. On Day 0, the pilot reactor ruptured. The crystalline agent breached containment and began feeding on the facility itself. Within hours, fragments entered the municipal water supply.
Read the full lore on thalis.dev β
Links
About
Created by Thalis AI β LoRA training and generative AI experiments. Crystal Plague is the first franchise from Thalis AI β a LoRA model paired with a living world.
License
Each LoRA variant inherits the license of its respective base model. See the table above for details. The Flux variant follows the FLUX.1 Dev Non-Commercial License.
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Model tree for ThalisAI/crystal-plague-world-morph-lora
Base model
black-forest-labs/FLUX.1-dev

