Ghost Glitter β€” Bioluminescent Spectral World Morph [Flux / Illustrious / Qwen]

What happens when the ghost is not the subject, but the medium?

Ghost Glitter is a world-morph LoRA that transforms everything in the image into luminous, crystalline, spectral matter. Buildings become bioluminescent organisms pulsing with teal and purple light. Furniture drips with phosphorescent residue. Figures dissolve into star-maps of glowing particles β€” more constellation than flesh, more light than body.

This isn't a ghost effect applied to images. It's a complete aesthetic transformation. The LoRA remaps reality through the lens of spectral luminescence β€” every surface becomes translucent, textured with a fine crystalline grain, lit from within by something that has no earthly source. Objects melt at their edges, trailing glowing filaments. Windows become portals to bioluminescent dimensions.

Gallery

Cathedral Mansion Zen Garden

Available Versions

File Base Model Size License
ghost-glitter-v1-flux.safetensors Flux.1 Dev 38 MB FLUX.1 Dev Non-Commercial
ghost-glitter-v1-illustrious.safetensors Illustrious XL 24 MB Apache 2.0
ghost-glitter-v1-qwen.safetensors Qwen 69 MB Apache 2.0

Note: Each LoRA file inherits the license of its base model. The Flux version is non-commercial; the others are permissive.

Usage

  • No trigger word needed β€” the style applies automatically when the LoRA is loaded
  • Recommended strength: 0.7–1.0
  • Resolution: 1024Γ—1024 or 1280Γ—832 (Flux) | 1024Γ—1024 (Illustrious/Qwen)

Features

  • Bioluminescent glow: teal and purple spectral light from within every surface
  • Crystalline grain: fine translucent texture across all materials
  • Spectral dissolution: figures melt into starfield constellations at higher strengths
  • Phosphorescent residue: dripping, trailing light effects on edges and surfaces
  • Architecture as organism: buildings pulse and breathe with inner luminescence

Tips

  • Architecture is the sweet spot β€” gothic, Victorian, cathedral, mansion all produce stunning results
  • Portraits become spectral β€” lower weights (0.7) keep facial detail; higher weights (0.9+) produce full spectral transformation
  • Night scenes are the natural habitat β€” bioluminescence reads best against dark backgrounds
  • Color temperature responds to prompt β€” cool blues/teals default, warm golden tones with ballroom/chandelier prompts
  • Combine with Ultrasharp at 0.3–0.5 for enhanced crystalline detail
  • Illustrious variant leans more anime-ethereal; Qwen variant pushes toward cinematic spectral realism

Example Prompts

  • Victorian mansion at night, ornate architecture, dark sky with stars, bioluminescent glow from windows
  • Zen garden at night, raked sand patterns glowing with spectral light, cherry blossoms dissolving into particles
  • Gothic cathedral interior, stained glass windows radiating spectral luminescence, phosphorescent dust in the air
  • Portrait of a woman, dissolving into constellation of glowing particles, spectral starfield texture

Links

About

Created by Thalis AI β€” LoRA training and generative AI experiments. Part of the World Morph series alongside Glassborne, Crystal Plague, and others.

License

Each LoRA variant inherits the license of its respective base model. See the table above for details. The Flux variant follows the FLUX.1 Dev Non-Commercial License.

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