Instructions to use VAST-AI/TripoSG with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use VAST-AI/TripoSG with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("VAST-AI/TripoSG", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
Texture only version
This model texturing is very good, can you make a specific model that receives a high resolution 3D object, custom or made with TripoSF and outputs a high resolution texture only?
Even starting with only diffuse texture would be great, but if you manage to make all pbr texture, diffuse - roughness- metallic - would be perfect, if you can manage also to add normal or height map I guess you would be on every 3D media channel.
This model texturing is very good, can you make a specific model that receives a high resolution 3D object, custom or made with TripoSF and outputs a high resolution texture only?
Even starting with only diffuse texture would be great, but if you manage to make all pbr texture, diffuse - roughness- metallic - would be perfect, if you can manage also to add normal or height map I guess you would be on every 3D media channel.
Sorry, but what exactly do you mean by "This model texturing is very good"? As far as I know, TripoSG doesn't support model texturing β only TripoSR does, but the geometry quality of its models is noticeably worse than TripoSG.
It would be amazing if we could combine TripoSG's high-quality 3D models with TripoSR's texturing capabilities!