ULTRATHINK Architecture Overview
Visual guide to how all components connect and interact.
ποΈ High-Level System Architecture
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β ULTRATHINK SYSTEM β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β ββββββββββββββββ ββββββββββββββββ ββββββββββββββββ β
β β Data Layer βββββΆβ Model Layer βββββΆβ Training β β
β β β β β β Layer β β
β β β’ Datasets β β β’ UltraThink β β β’ Optimizers β β
β β β’ Tokenizers β β β’ MoE β β β’ Schedulers β β
β β β’ Validation β β β’ DRE β β β’ Checkpointsβ β
β ββββββββββββββββ ββββββββββββββββ ββββββββββββββββ β
β β β β β
β ββββββββββββββββββββββΌβββββββββββββββββββββ β
β β β
β βββββββββββΌββββββββββ β
β β Monitoring Layer β β
β β β’ Metrics β β
β β β’ System Monitor β β
β β β’ W&B / TB β β
β βββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
π Data Flow Diagram
ββββββββββββββββ
β Dataset β (WikiText, C4, Custom)
ββββββββ¬ββββββββ
β
βΌ
ββββββββββββββββ
β Tokenizer β (GPT-2 BPE)
ββββββββ¬ββββββββ
β
βΌ
ββββββββββββββββ
β Data Loader β (Batching, Padding)
ββββββββ¬ββββββββ
β
βΌ
ββββββββββββββββββββββββββββββββββββββββ
β ULTRATHINK MODEL β
β β
β Input Tokens (batch_size, seq_len) β
β β β
β βββββββββββββββββββ β
β β Embedding β β
β ββββββββββ¬βββββββββ β
β β β
β ββββββββββΌβββββββββ β
β β Transformer Γ N β β
β β - Attention β β
β β - FFN β β
β β - MoE (opt) β β
β β - DRE (opt) β β
β ββββββββββ¬βββββββββ β
β β β
β ββββββββββΌβββββββββ β
β β LM Head β β
β ββββββββββ¬βββββββββ β
β β β
β Output Logits (batch, seq, vocab) β
βββββββββββββ¬βββββββββββββββββββββββββββ
β
βΌ
ββββββββββββββββ
β Loss (CE) β
ββββββββ¬ββββββββ
β
βΌ
ββββββββββββββββ
β Backward β
ββββββββ¬ββββββββ
β
βΌ
ββββββββββββββββ
β Optimizer β
ββββββββββββββββ
π§ Model Architecture Deep Dive
Single Transformer Block
Input (hidden_dim)
β
βββββββββββββββββββββββ
β β
βΌ β
ββββββββββ β
βRMSNorm β β (Residual)
βββββ¬βββββ β
β β
βΌ β
βββββββββββββββββββ β
β Attention β β
β - Q, K, V β β
β - RoPE β β
β - GQA β β
β - SDPA/Flash β β
ββββββββββ¬βββββββββ β
β β
βββββββββΊ(+)βββββ
β
βββββββββββββββ
β
βββββββββββββββββββββββ
β β
βΌ β
ββββββββββ β
βRMSNorm β β (Residual)
βββββ¬βββββ β
β β
βΌ β
βββββββββββββββββββ β
β FeedForward β β
β - SwiGLU β β
β - MoE (opt) β β
ββββββββββ¬βββββββββ β
β β
βββββββββΊ(+)βββββ
β
βΌ
Output (hidden_dim)
π― Mixture of Experts (MoE) Routing
Input
β
βΌ
ββββββββββββββββββββ
β Router Network β
β (Linear + Softmax)β
βββββββββββ¬βββββββββ
β
ββββββββββββββΌβββββββββββββ
β β β
βΌ βΌ βΌ
ββββββββββ ββββββββββ ββββββββββ
βExpert 1β βExpert 2β βExpert 3β ... Expert N
βββββ¬βββββ βββββ¬βββββ βββββ¬βββββ
β β β
βββββββββββββΌββββββββββββ
β (Top-K selection)
βΌ
ββββββββββββββββ
β Weighted Sum β
ββββββββ¬ββββββββ
β
βΌ
Output
Hierarchical MoE Structure
βββββββββββββββββββββββββββββββββββββββββββ
β Hierarchical Expert System β
βββββββββββββββββββββββββββββββββββββββββββ€
β β
β ββββββββββββββββββββ β
β β Knowledge Expertsβ (64 experts) β
β β - Facts β β
β β - Concepts β β
β ββββββββββββββββββββ β
β β
β ββββββββββββββββββββ β
β β Skill Experts β (32 experts) β
β β - Reasoning β β
β β - Problem-solvingβ β
β ββββββββββββββββββββ β
β β
β ββββββββββββββββββββ β
β β Meta Experts β (16 experts) β
β β - Strategy β β
β β - Planning β β
β ββββββββββββββββββββ β
β β
β ββββββββββββββββββββ β
β β Safety Experts β (8 experts) β
β β - Ethics β β
β β - Harm detection β β
β ββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββ
π§© Dynamic Reasoning Engine (DRE)
Input Text
β
βΌ
βββββββββββββββββββββββββ
β Complexity Estimator β
β - Length β
β - Vocabulary β
β - Structure β
βββββββββββββ¬ββββββββββββ
β
βΌ
Complexity Score
(0.0 - 1.0)
β
βββββββββββββΌββββββββββββ
β β β
Low βββ β βββΊ High
(< 0.3) (0.3-0.7) (> 0.7)
β β β
βΌ βΌ βΌ
ββββββββββββ ββββββββββββ ββββββββββββ
β Fast β β Standard β β Deep β
β Path β β Path β β Reasoningβ
β (2 layers)β β(4 layers)β β(8+ layers)β
ββββββ¬ββββββ ββββββ¬ββββββ ββββββ¬ββββββ
β β β
ββββββββββββββΌβββββββββββββ
β
βΌ
Output
πΌοΈ Multimodal Architecture
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β Multimodal Fusion System β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββ βββββββββββ βββββββββββ β
β β Image β β Audio β β Text β β
β β β β β β β β
β ββββββ¬βββββ ββββββ¬βββββ ββββββ¬βββββ β
β β β β β
β βΌ βΌ βΌ β
β βββββββββββ βββββββββββ βββββββββββ β
β β Vision β β Audio β β Text β β
β β Encoder β β Encoder β β Encoder β β
β β(ViT) β β(Whisper)β β(GPT) β β
β ββββββ¬βββββ ββββββ¬βββββ ββββββ¬βββββ β
β β β β β
β ββββββββββββββββΌβββββββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Fusion Layer β β
β β - Cross-attn β β
β β - Projection β β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Unified Embeddingβ β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Transformer β β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β Output β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
π Training Pipeline
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β Training Pipeline β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
1. Initialization Phase
ββββββββββββββββ
β Load Config β
ββββββββ¬ββββββββ
β
ββββββββΌββββββββ
β Create Model β
ββββββββ¬ββββββββ
β
ββββββββΌββββββββ
βLoad Datasets β
ββββββββ¬ββββββββ
β
ββββββββΌββββββββ
βSetup Optimizerβ
ββββββββ¬ββββββββ
βΌ
2. Training Loop (repeat for N steps)
ββββββββββββββββββββ
β Get Batch β
βββββββββββ¬βββββββββ
β
βββββββββββΌβββββββββ
β Forward Pass β ββββΊ Compute Loss
βββββββββββ¬βββββββββ
β
βββββββββββΌβββββββββ
β Backward Pass β ββββΊ Compute Gradients
βββββββββββ¬βββββββββ
β
βββββββββββΌβββββββββ
β Gradient Clip β
βββββββββββ¬βββββββββ
β
βββββββββββΌβββββββββ
β Optimizer Step β ββββΊ Update Weights
βββββββββββ¬βββββββββ
β
βββββββββββΌβββββββββ
β Log Metrics β ββββΊ W&B / TensorBoard
βββββββββββ¬βββββββββ
β
ββββββββββΊ Save Checkpoint (every N steps)
β
ββββββββββΊ Evaluate (every M steps)
β
ββββββββββΊ Repeat
πΎ Checkpoint Structure
checkpoint.pt
βββ model_state_dict # Model weights
βββ optimizer_state_dict # Optimizer state (momentum, etc.)
βββ scheduler_state_dict # LR scheduler state
βββ step # Current training step
βββ epoch # Current epoch
βββ config # Model configuration
βββ random_states # RNG states for reproducibility
β βββ python_rng_state
β βββ numpy_rng_state
β βββ torch_rng_state
βββ metrics # Training metrics
βββ train_loss
βββ val_loss
βββ best_val_loss
π Distributed Training Architecture
4D Parallelism
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β GPU Cluster β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β Data Parallelism (DP) β β
β β Same model, different data on each GPU β β
β β ββββββββββ ββββββββββ ββββββββββ β β
β β β GPU 0 β β GPU 1 β β GPU 2 β β β
β β βBatch 0 β βBatch 1 β βBatch 2 β β β
β β ββββββββββ ββββββββββ ββββββββββ β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β Tensor Parallelism (TP) β β
β β Split layers horizontally across GPUs β β
β β ββββββββββ ββββββββββ β β
β β βLayer A1β βLayer A2β β β
β β ββββββββββ ββββββββββ β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β Pipeline Parallelism (PP) β β
β β Split layers vertically across GPUs β β
β β ββββββββββ ββββββββββ ββββββββββ β β
β β βLayer 1 ββ βLayer 2 ββ βLayer 3 β β β
β β β(GPU 0) β β(GPU 1) β β(GPU 2) β β β
β β ββββββββββ ββββββββββ ββββββββββ β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β Expert Parallelism (EP) β β
β β Split experts across GPUs β β
β β ββββββββββ ββββββββββ ββββββββββ β β
β β βExpert β βExpert β βExpert β β β
β β β0-15 β β16-31 β β32-47 β β β
β β ββββββββββ ββββββββββ ββββββββββ β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
π Monitoring Dashboard Layout
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β W&B / TensorBoard Dashboard β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β Training Metrics β System Metrics β
β βββββββββββββββββββ β βββββββββββββββββββ β
β β Loss β β β GPU Memory β β
β β βββββ
βββ β β β βββββββββββββ β β
β βββββββββββββββββββ β βββββββββββββββββββ β
β β β
β βββββββββββββββββββ β βββββββββββββββββββ β
β β Learning Rate β β β GPU Utilization β β
β β ββββββ
ββββ
β β β ββββββββββββ β β
β βββββββββββββββββββ β βββββββββββββββββββ β
β β β
β Model Metrics β Data Metrics β
β βββββββββββββββββββ β βββββββββββββββββββ β
β β Gradient Norm β β β Throughput β β
β β βββ
βββ
βββ
β β β β 2.5K tok/sec β β
β βββββββββββββββββββ β βββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
π Security Layer
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β Security Pipeline β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β User Input β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Path Validation β ββΊ Check for directory traversal β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Injection Check β ββΊ Detect code injection β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Config Sanitize β ββΊ Clean configuration β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββ β
β β Size Validation β ββΊ Check file sizes β
β ββββββββββ¬ββββββββββ β
β β β
β βΌ β
β Safe to Process β
β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
π― Code Organization Map
train_ultrathink.py (Entry Point)
β
βββΊ src/data/datasets.py βββββΊ Load training data
β
βββΊ src/models/ultrathink.py ββΊ Create model
β β
β βββΊ architecture.py ββββΊ Base transformer
β βββΊ moe_advanced.py ββββΊ MoE system
β βββΊ dynamic_reasoning.py ββΊ DRE
β βββΊ multimodal.py ββββββΊ Multimodal
β βββΊ constitutional_ai.py ββΊ Safety
β
βββΊ src/training/optimizers.py ββΊ Create optimizer
β
βββΊ src/training/loop.py βββββββΊ Training loop
β β
β βββΊ src/monitoring/metrics.py ββΊ Log metrics
β
βββΊ src/training/checkpoint.py ββΊ Save checkpoints
π§ͺ Testing Hierarchy
tests/
βββ conftest.py βββββββββΊ Shared fixtures
β
βββ smoke_test.py βββββββΊ Quick sanity check
β
βββ unit/ βββββββββββββββΊ Test individual components
β βββ test_models/
β β βββ test_architecture.py βββΊ Test attention, FFN
β β βββ test_moe.py ββββββββββββΊ Test expert routing
β βββ test_training/
β β βββ test_optimizer.py ββββββΊ Test optimizers
β βββ test_data/
β βββ test_datasets.py βββββββΊ Test data loading
β
βββ integration/ βββββββββΊ Test component integration
βββ test_forward_pass.py βββββββΊ Test full forward pass
π‘ Key Design Patterns
1. Factory Pattern
# Creating models based on config
def create_model(config):
if config.enable_moe:
return MoEModel(config)
return StandardModel(config)
2. Strategy Pattern
# Different optimization strategies
class AdamW: ...
class Sophia: ...
class LAMB: ...
optimizer = get_optimizer(config.optimizer_name)
3. Observer Pattern
# Monitoring logs events
class MetricsLogger:
def log(self, metrics):
self.notify_observers(metrics)
π Performance Optimization Points
βββββββββββββββββββββββββββββββββββββββββββ
β Optimization Layers β
βββββββββββββββββββββββββββββββββββββββββββ€
β β
β 1. Model Level β
β β’ Flash Attention (2-4x faster) β
β β’ Gradient Checkpointing (β memory) β
β β’ Mixed Precision (β speed) β
β β
β 2. Training Level β
β β’ Gradient Accumulation β
β β’ Gradient Clipping β
β β’ Learning Rate Warmup β
β β
β 3. Data Level β
β β’ Streaming (β memory) β
β β’ Prefetching (β speed) β
β β’ Parallel Loading β
β β
β 4. System Level β
β β’ DeepSpeed ZeRO (β memory) β
β β’ Distributed Training (β speed) β
β β’ Efficient Checkpointing β
β β
βββββββββββββββββββββββββββββββββββββββββββ
This architecture guide shows how ULTRATHINK components work together to train powerful language models! π¨