Skin texture lora question

#4
by jesleocizi - opened

I have a genuine question about the positioning of Wan2.2-Animate-2-14B.

Since the model is based on Wan2.2, one of its noticeable weaknesses for realistic characters is still skin texture and overall facial realism. Is there any chance we could get an official skin-texture / realism LoRA specifically tuned for Animate-2?

In terms of motion control, face consistency, and hands, Animate-2 already looks very strong — in like 90% of cases I would even say better than Kling Motion Control. However, at the same time we now have SCAIL-2, which also performs very well and currently seems to offer more capabilities.

So my main question is: what do you see as the strongest practical use case for Wan2.2-Animate-2-14B compared with models like SCAIL-2?

At the moment, I personally find it difficult to identify a scenario where I would choose Animate-2 over SCAIL-2, mainly because the realism/skin-texture limitation offsets some of the advantages in motion control. I’d be very interested to hear what the team sees as Animate-2’s main differentiator.

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