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a6dd040 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | from dataclasses import dataclass
import torch
from einops import einsum, rearrange
from jaxtyping import Float
from torch import Tensor, nn
import torch.nn.functional as F
from ....geometry.projection import get_world_rays
from ....misc.sh_rotation import rotate_sh
from .gaussians import build_covariance
from .voxel_feature import project_features_to_3d, project_features_to_voxel, adapte_project_features_to_3d
from .me_fea import project_features_to_me
from typing import Tuple, Optional
from ....geometry.projection import sample_voxel_grid
from ....test.export_ply import save_point_cloud_to_ply
@dataclass
class Gaussians:
means: Float[Tensor, "*batch 3"]
covariances: Float[Tensor, "*batch 3 3"]
scales: Float[Tensor, "*batch 3"]
rotations: Float[Tensor, "*batch 4"]
harmonics: Float[Tensor, "*batch 3 _"]
opacities: Float[Tensor, " *batch"]
@dataclass
class GaussianAdapterCfg:
gaussian_scale_min: float
gaussian_scale_max: float
sh_degree: int
class GaussianAdapter_depth(nn.Module):
cfg: GaussianAdapterCfg
def __init__(self, cfg: GaussianAdapterCfg):
super().__init__()
self.cfg = cfg
# Create a mask for the spherical harmonics coefficients. This ensures that at
# initialization, the coefficients are biased towards having a large DC
# component and small view-dependent components.
self.register_buffer(
"sh_mask",
torch.ones((self.d_sh,), dtype=torch.float32),
persistent=False,
)
for degree in range(1, self.cfg.sh_degree + 1): # 为不同阶数的球谐系数设置不同的权重(高阶系数权重更低)
self.sh_mask[degree**2 : (degree + 1) ** 2] = 0.1 * 0.25**degree
def forward(
self,
extrinsics: Tensor,
intrinsics: Tensor | None,
opacities: Tensor,
raw_gaussians: Tensor, #[1, 1, N, 37]
input_images: Tensor | None = None,
depth : Tensor | None = None,
coordidate: Optional[Tensor] = None,
points: Optional[Tensor] = None,
voxel_resolution: float = 0.01,
eps: float = 1e-8,
) :
#-> Gaussians
# 获取批处理维度
batch_dims = extrinsics.shape[:-2]
# 提取 b 和 v
b, v = batch_dims
# 分割高斯参数
offset_xyz,scales, rotations, sh = raw_gaussians.split((3,3, 4, 3 * self.d_sh), dim=-1) #[1, 1, N,1, 1,c]
# scales, rotations, sh = raw_gaussians.split((3, 4, 3 * self.d_sh), dim=-1) #[1, 1, N,1, 1,c]
#对scale限制
scales = torch.clamp(F.softplus(scales - 4.),
min=self.cfg.gaussian_scale_min,
max=self.cfg.gaussian_scale_max,
)
# Normalize the quaternion features to yield a valid quaternion.
rotations = rotations / (rotations.norm(dim=-1, keepdim=True) + eps)
#重排 SH
sh = rearrange(sh, "... (xyz d_sh) -> ... xyz d_sh", xyz=3) # [1, 1, 256000, 1, 1, 3, 9]
sh = sh.broadcast_to((*opacities.shape, 3, self.d_sh)) * self.sh_mask
if input_images is not None :
voxel_color, aggregated_points, counts = project_features_to_me(
intrinsics = intrinsics,
extrinsics = extrinsics,
out = input_images,
depth = depth,
voxel_resolution = voxel_resolution,
b=b,v=v
)
# if torch.equal(coordidate, voxel_color.C):
if coordidate.shape == voxel_color.C.shape:
colors = voxel_color.F # [B*V*N, C]
# 3. 将RGB转换为球谐系数的0阶项
sh0 = RGB2SH(colors) # 形状变为 [N, 3]
sh0_expanded = sh0.view(1, 1, -1, 1, 1, 3) # [1,1,N,1,1,3]
sh[..., 0] = sh0_expanded # 添加d_sh维度
# Create world-space covariance matrices.
covariances = build_covariance(scales, rotations) #[1, 1, 256000, 1, 1, 3, 3]
#
# 应用逆变换 - 还原原始坐标
# xyz = grid *voxel_resolution # [N,3] 世界坐标
xyz = points
xyz = rearrange(xyz, "n c -> 1 1 n () () c") # [1,1,N,1,1,3]
# 应用偏移量
offset_xyz = offset_xyz.sigmoid() # 对补偿值归一化 [1,1,N,1,1, 3]
offset_world = (offset_xyz - 0.5) *voxel_resolution*3 # [1,1,N,1,1, 3]
# 最终高斯点位置 [N, 3]
means = xyz + offset_world # [1,1,N, 1,1,3]
means = xyz
return Gaussians(
means=means,
covariances=covariances,
harmonics=sh,
opacities=opacities,
# NOTE: These aren't yet rotated into world space, but they're only used for
# exporting Gaussians to ply files. This needs to be fixed...
scales=scales,
rotations=rotations.broadcast_to((*scales.shape[:-1], 4)),
)
def get_scale_multiplier(
self,
intrinsics: Float[Tensor, "*#batch 3 3"],
pixel_size: Float[Tensor, "*#batch 2"],
multiplier: float = 0.1,
) -> Float[Tensor, " *batch"]:
xy_multipliers = multiplier * einsum(
intrinsics[..., :2, :2].inverse(),
pixel_size,
"... i j, j -> ... i",
)
return xy_multipliers.sum(dim=-1)
@property
def d_sh(self) -> int:
return (self.cfg.sh_degree + 1) ** 2
@property
def d_in(self) -> int:
return 7 + 3 * self.d_sh
def RGB2SH(rgb):
C0 = 0.28209479177387814
return (rgb - 0.5) / C0
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