ChromFound / src /models /chromfd_flashatt.py
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import torch
import torch.nn as nn
import torch.nn.functional as F
from flash_attn import flash_attn_func
def drop_path(x, drop_prob=0., training=False, scale_by_keep=True):
"""
Drop paths (Stochastic Depth) per sample (when applied in main path of residual blocks).
"""
if drop_prob == 0. or not training:
return x
keep_prob = 1 - drop_prob
shape = (x.shape[0],) + (1,) * (x.ndim - 1) # work with diff dim tensors, not just 2D ConvNets
random_tensor = x.new_empty(shape).bernoulli_(keep_prob)
if keep_prob > 0.0 and scale_by_keep:
random_tensor.div_(keep_prob)
return x * random_tensor
class DropPath(nn.Module):
"""
Drop paths (Stochastic Depth) per sample (when applied in main path of residual blocks).
"""
def __init__(self, drop_prob=0., scale_by_keep=True):
super(DropPath, self).__init__()
self.drop_prob = drop_prob
self.scale_by_keep = scale_by_keep
def forward(self, x):
return drop_path(x, self.drop_prob, self.training, self.scale_by_keep)
def extra_repr(self):
return f'drop_prob={round(self.drop_prob, 3):0.3f}'
class Mlp(nn.Module):
def __init__(self, in_features, hidden_features=None, out_features=None, act_layer=nn.GELU, drop=0.):
super().__init__()
out_features = out_features or in_features
hidden_features = hidden_features or in_features
self.fc1 = nn.Linear(in_features, hidden_features)
self.act = act_layer()
self.fc2 = nn.Linear(hidden_features, out_features)
self.drop = nn.Dropout(drop)
def forward(self, x):
x = self.fc1(x)
x = self.act(x)
x = self.drop(x)
x = self.fc2(x)
x = self.drop(x)
return x
def window_partition(x, window_size):
"""
Args:
x: (B, L, C)
window_size (int): window size
Returns:
windows: (num_windows*B, window_size, C)
"""
B, L, C = x.shape
x = x.view(B, L // window_size, window_size, C)
windows = x.permute(0, 1, 2, 3).contiguous().view(-1, window_size, C)
return windows
def window_reverse(windows, window_size, L):
"""
Args:
windows: (num_windows*B, window_size, window_size, C)
window_size (int): Window size
L (int): sequence length
Returns:
x: (B, L, C)
"""
B = int(windows.shape[0] / (L / window_size))
x = windows.view(B, L // window_size, window_size, -1)
x = x.permute(0, 1, 2, 3).contiguous().view(B, L, -1)
return x
class WindowAttention1D(nn.Module):
"""
Window based multi-head self attention (W-MSA) module with relative position bias.
It supports both of shifted and non-shifted window.
Args:
dim (int): Number of input channels.
window_size (int): The height and width of the window.
num_heads (int): Number of attention heads.
qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True
qk_scale (float | None, optional): Override default qk scale of head_dim ** -0.5 if set
attn_drop (float, optional): Dropout ratio of attention weight. Default: 0.0
proj_drop (float, optional): Dropout ratio of output. Default: 0.0
"""
def __init__(self, dim, window_size, num_heads, qkv_bias=True, qk_scale=None, attn_drop=0., proj_drop=0.):
super().__init__()
self.dim = dim
self.window_size = window_size # Wl
self.num_heads = num_heads
head_dim = dim // num_heads
self.scale = qk_scale or head_dim ** -0.5
self.qkv = nn.Linear(dim, dim * 3, bias=qkv_bias)
self.attn_drop = nn.Dropout(attn_drop)
self.proj = nn.Linear(dim, dim)
self.proj_drop = nn.Dropout(proj_drop)
def forward(self, x):
"""
Args:
x: input features with shape of (num_windows*B, N, C)
"""
B_, N, C = x.shape
qkv = self.qkv(x).reshape(B_, N, 3, self.num_heads, C //
self.num_heads).permute(2, 0, 1, 3, 4)
q, k, v = qkv[0], qkv[1], qkv[2]
q = q.to(torch.float16)
k = k.to(torch.float16)
v = v.to(torch.float16)
x, _, _ = flash_attn_func(q, k, v, return_attn_probs=True)
x = x.to(torch.float32)
x = x.reshape(B_, N, C)
x = self.proj(x)
x = self.proj_drop(x)
return x
class ChromFoundTransformerBlock(nn.Module):
"""
Transformer Block for ChromFound.
Args:
dim (int): Number of input channels.
input_resolution (int): Input resulotion.
num_heads (int): Number of attention heads.
window_size (int): Window size.
shift_size (int): Shift size for SW-MSA.
mlp_ratio (float): Ratio of mlp hidden dim to embedding dim.
qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True
drop (float, optional): Dropout rate. Default: 0.0
attn_drop (float, optional): Attention dropout rate. Default: 0.0
drop_path (float, optional): Stochastic depth rate. Default: 0.0
act_layer (nn.Module, optional): Activation layer. Default: nn.GELU
norm_layer (nn.Module, optional): Normalization layer. Default: nn.LayerNorm
"""
def __init__(self, dim, input_resolution, num_heads, window_size=7, shift_size=0,
mlp_ratio=1., qkv_bias=True, qk_scale=None, drop=0.0, attn_drop=0.0, drop_path=0.0,
act_layer=nn.GELU, norm_layer=nn.LayerNorm):
super().__init__()
self.dim = dim
self.input_resolution = input_resolution
self.num_heads = num_heads
self.window_size = window_size
self.shift_size = shift_size
self.mlp_ratio = mlp_ratio
if self.input_resolution <= self.window_size:
# if window size is larger than input resolution, we don't partition windows
self.shift_size = 0
self.window_size = self.input_resolution
assert 0 <= self.shift_size < self.window_size, "shift_size must in 0-window_size"
self.norm1 = norm_layer(dim)
self.attn = WindowAttention1D(
dim, window_size=self.window_size, num_heads=num_heads,
qkv_bias=qkv_bias, qk_scale=qk_scale, attn_drop=attn_drop, proj_drop=drop)
self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity()
self.norm2 = norm_layer(dim)
mlp_hidden_dim = int(dim * mlp_ratio)
self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop)
def forward(self, x, padding_mask=None):
Li = self.input_resolution
B, L, C = x.shape
assert L == Li, "input feature has wrong size"
shortcut = x
# x = x.view(B, L, C)
# padding x
pad_r = (self.window_size - L % self.window_size) % self.window_size
x = F.pad(x, (0, 0, 0, pad_r))
_, Lp, _ = x.shape
if padding_mask is not None:
# padding_mask: (B, L) --> (B, Lp)
padding_mask = F.pad(padding_mask, (0, pad_r), value=1)
if self.shift_size > 0:
padding_mask = torch.roll(padding_mask, shifts=(-self.shift_size), dims=1)
# cyclic shift
if self.shift_size > 0:
shifted_x = torch.roll(x, shifts=(-self.shift_size), dims=(1))
else:
shifted_x = x
# partition windows
x_windows = window_partition(shifted_x, self.window_size) # nW*B, window_size, C
x_windows = x_windows.view(-1, self.window_size, C) # nW*B, window_siz, C
# W-MSA/SW-MSA
attn_windows = self.attn(x_windows)
# merge windows
attn_windows = attn_windows.view(-1, self.window_size, C)
shifted_x = window_reverse(attn_windows, self.window_size, Lp) # B L' C
# reverse cyclic shift
if self.shift_size > 0:
x = torch.roll(shifted_x, shifts=(self.shift_size), dims=(1))
else:
x = shifted_x
x = x.view(B, Lp, C)
# reverse padding x
x = x[:, :L, :].contiguous()
x = shortcut + self.drop_path(self.norm1(x))
# FFN
x = x + self.drop_path(self.norm2(self.mlp(x)))
return x