pockmon / Source /Pockmon /Variant_Platforming /Animation /AnimNotify_EndDash.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNotify_EndDash.h"
#include "PlatformingCharacter.h"
#include "Components/SkeletalMeshComponent.h"
void UAnimNotify_EndDash::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
{
// cast the owner to the attacker interface
if (APlatformingCharacter* PlatformingCharacter = Cast<APlatformingCharacter>(MeshComp->GetOwner()))
{
// tell the actor to end the dash
PlatformingCharacter->EndDash();
}
}
FString UAnimNotify_EndDash::GetNotifyName_Implementation() const
{
return FString("End Dash");
}