| |
|
| | local ChoppingConfig = {
|
| |
|
| | TreeTypes = {
|
| | Oak = {
|
| | HealthPerSegment = 100,
|
| | LogColor = Color3.fromRGB(133, 94, 66),
|
| | Density = 0.7,
|
| | ValueMult = 1.0,
|
| | },
|
| | Pine = {
|
| | HealthPerSegment = 80,
|
| | LogColor = Color3.fromRGB(158, 127, 98),
|
| | Density = 0.5,
|
| | ValueMult = 0.8,
|
| | },
|
| | Birch = {
|
| | HealthPerSegment = 60,
|
| | LogColor = Color3.fromRGB(220, 215, 200),
|
| | Density = 0.4,
|
| | ValueMult = 1.2,
|
| | },
|
| | Walnut = {
|
| | HealthPerSegment = 120,
|
| | LogColor = Color3.fromRGB(80, 50, 30),
|
| | Density = 0.8,
|
| | ValueMult = 1.8,
|
| | },
|
| | Mahogany = {
|
| | HealthPerSegment = 150,
|
| | LogColor = Color3.fromRGB(100, 40, 20),
|
| | Density = 0.9,
|
| | ValueMult = 2.5,
|
| | },
|
| | Elm = {
|
| | HealthPerSegment = 90,
|
| | LogColor = Color3.fromRGB(110, 80, 55),
|
| | Density = 0.6,
|
| | ValueMult = 1.0,
|
| | },
|
| | Redwood = {
|
| | HealthPerSegment = 200,
|
| | LogColor = Color3.fromRGB(120, 50, 30),
|
| | Density = 1.0,
|
| | ValueMult = 3.0,
|
| | },
|
| | GlowWood = {
|
| | HealthPerSegment = 70,
|
| | LogColor = Color3.fromRGB(60, 180, 80),
|
| | Density = 0.3,
|
| | ValueMult = 4.0,
|
| | },
|
| | LavaWood = {
|
| | HealthPerSegment = 130,
|
| | LogColor = Color3.fromRGB(50, 30, 20),
|
| | Density = 1.2,
|
| | ValueMult = 5.0,
|
| | },
|
| |
|
| | Fireproof = {
|
| | HealthPerSegment = 180,
|
| | LogColor = Color3.fromRGB(255, 100, 0),
|
| | Density = 1.1,
|
| | ValueMult = 6.0,
|
| | },
|
| | Glowing = {
|
| | HealthPerSegment = 90,
|
| | LogColor = Color3.fromRGB(0, 255, 100),
|
| | Density = 0.5,
|
| | ValueMult = 7.0,
|
| | },
|
| | Frozen = {
|
| | HealthPerSegment = 50,
|
| | LogColor = Color3.fromRGB(150, 200, 255),
|
| | Density = 0.9,
|
| | ValueMult = 4.5,
|
| | },
|
| | Crystalline = {
|
| | HealthPerSegment = 250,
|
| | LogColor = Color3.fromRGB(200, 160, 255),
|
| | Density = 1.5,
|
| | ValueMult = 10.0,
|
| | },
|
| | },
|
| |
|
| |
|
| | AxeTypes = {
|
| | BasicAxe = {
|
| | Damage = 25,
|
| | SwingCooldown = 0.8,
|
| | Range = 6,
|
| | },
|
| | SteelAxe = {
|
| | Damage = 50,
|
| | SwingCooldown = 0.6,
|
| | Range = 7,
|
| | },
|
| | GoldAxe = {
|
| | Damage = 80,
|
| | SwingCooldown = 0.5,
|
| | Range = 8,
|
| | },
|
| | DiamondAxe = {
|
| | Damage = 120,
|
| | SwingCooldown = 0.4,
|
| | Range = 9,
|
| | },
|
| | },
|
| |
|
| |
|
| | MinSegmentSizeY = 1.5,
|
| | MaxSegmentSizeY = 8,
|
| | }
|
| |
|
| | return ChoppingConfig
|
| |
|