| |
|
| |
|
| | local CraftingConfig = {
|
| |
|
| | Fist = {
|
| | Damage = 5,
|
| | SwingCooldown = 1.2,
|
| | Range = 5,
|
| | },
|
| |
|
| |
|
| | WoodDropChance = 0.6,
|
| | WoodDropAmount = {1, 3},
|
| |
|
| |
|
| | Recipes = {
|
| | BasicAxe = {
|
| | Name = "Basic Axe",
|
| | Materials = {
|
| | Wood = 10,
|
| | },
|
| | CraftTime = 2,
|
| | },
|
| | SteelAxe = {
|
| | Name = "Steel Axe",
|
| | Materials = {
|
| | Wood = 30,
|
| | Stone = 5,
|
| | },
|
| | CraftTime = 4,
|
| | },
|
| | GoldAxe = {
|
| | Name = "Gold Axe",
|
| | Materials = {
|
| | Wood = 50,
|
| | Stone = 15,
|
| | GoldOre = 10,
|
| | },
|
| | CraftTime = 6,
|
| | },
|
| | DiamondAxe = {
|
| | Name = "Diamond Axe",
|
| | Materials = {
|
| | Wood = 80,
|
| | Stone = 30,
|
| | GoldOre = 20,
|
| | Diamond = 5,
|
| | },
|
| | CraftTime = 10,
|
| | },
|
| | },
|
| |
|
| |
|
| | Resources = {
|
| | Wood = {
|
| | Source = "TreeSegment",
|
| | Color = Color3.fromRGB(160, 120, 80),
|
| | },
|
| | Stone = {
|
| | Source = "Rock",
|
| | Color = Color3.fromRGB(140, 140, 140),
|
| | },
|
| | GoldOre = {
|
| | Source = "GoldVein",
|
| | Color = Color3.fromRGB(255, 200, 50),
|
| | },
|
| | Diamond = {
|
| | Source = "DiamondVein",
|
| | Color = Color3.fromRGB(100, 200, 255),
|
| | },
|
| | },
|
| | }
|
| |
|
| | return CraftingConfig
|
| |
|