| |
|
| |
|
| |
|
| | local SoundConfig = {
|
| |
|
| | AxeSwing = "rbxasset://sounds/snap.mp3",
|
| | AxeHitWood = "rbxasset://sounds/impact_wood.mp3",
|
| | TreeFall = "rbxasset://sounds/bass.mp3",
|
| |
|
| |
|
| | CashRegister = "rbxasset://sounds/electronicpingshort.wav",
|
| | PurchaseSuccess = "rbxasset://sounds/electronicpingshort.wav",
|
| | PurchaseFail = "rbxasset://sounds/bass.mp3",
|
| |
|
| |
|
| | PlaceBlueprint = "rbxasset://sounds/snap.mp3",
|
| | ConstructComplete = "rbxasset://sounds/electronicpingshort.wav",
|
| |
|
| |
|
| | ButtonClick = "rbxasset://sounds/snap.mp3",
|
| | QuestComplete = "rbxasset://sounds/electronicpingshort.wav",
|
| | Notification = "rbxasset://sounds/electronicpingshort.wav",
|
| |
|
| |
|
| | RainLoop = "rbxasset://sounds/bass.mp3",
|
| | WindLoop = "rbxasset://sounds/snap.mp3",
|
| |
|
| |
|
| | ForestAmbient = "rbxasset://sounds/snap.mp3",
|
| | SwampAmbient = "rbxasset://sounds/bass.mp3",
|
| |
|
| |
|
| | MasterVolume = 0.8,
|
| | SFXVolume = 1.0,
|
| | MusicVolume = 0.5,
|
| | AmbientVolume = 0.3,
|
| | }
|
| |
|
| | return SoundConfig
|
| |
|