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-- src/ReplicatedStorage/Shared/SoundConfig.lua
-- Sound asset IDs (using Roblox default content where available)
local SoundConfig = {
-- Tool Sounds
AxeSwing = "rbxasset://sounds/snap.mp3",
AxeHitWood = "rbxasset://sounds/impact_wood.mp3",
TreeFall = "rbxasset://sounds/bass.mp3",
-- Economy
CashRegister = "rbxasset://sounds/electronicpingshort.wav",
PurchaseSuccess = "rbxasset://sounds/electronicpingshort.wav",
PurchaseFail = "rbxasset://sounds/bass.mp3",
-- Building
PlaceBlueprint = "rbxasset://sounds/snap.mp3",
ConstructComplete = "rbxasset://sounds/electronicpingshort.wav",
-- UI
ButtonClick = "rbxasset://sounds/snap.mp3",
QuestComplete = "rbxasset://sounds/electronicpingshort.wav",
Notification = "rbxasset://sounds/electronicpingshort.wav",
-- Weather ambient
RainLoop = "rbxasset://sounds/bass.mp3",
WindLoop = "rbxasset://sounds/snap.mp3",
-- General ambient
ForestAmbient = "rbxasset://sounds/snap.mp3",
SwampAmbient = "rbxasset://sounds/bass.mp3",
-- Volume levels
MasterVolume = 0.8,
SFXVolume = 1.0,
MusicVolume = 0.5,
AmbientVolume = 0.3,
}
return SoundConfig