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PhysicsLM โ ICML 2026 Paper Repository
Title: PhysicsLM: Autoregressive Language Modeling of 2D Rigid Body Dynamics
Contents
| File | Description |
|---|---|
main.tex |
Full ICML 2026 LaTeX source (~8 pages, two-column) |
references.bib |
BibTeX entries for all 28 cited works |
figures/ |
Directory for figure files (PDF/PNG) |
sections/ |
Optional per-section drafts |
tables/ |
Optional standalone table files |
Building
You need a LaTeX distribution with the ICML 2026 style file (icml2026.sty).
Download the style package from the ICML 2026 author kit and place icml2026.sty
in this directory, then:
pdflatex main.tex
bibtex main
pdflatex main.tex
pdflatex main.tex
Or with latexmk:
latexmk -pdf main.tex
Abstract
We present PhysicsLM, a system that frames 2D rigid body physics simulation as autoregressive language modeling. Simulation frames are encoded as structured text strings, and LFM2-350M is fine-tuned via LoRA to predict the next frame token-by-token. The accompanying PhysicsScenes dataset contains 900K training scenes across 24 scenario types in six physical categories. PhysicsLM achieves 22.64 px mean position error (~3% of scene diagonal) with 100% parse rate, stable 50-frame rollouts, and first-of-kind in-browser inference via WebGPU.
Key Results
- Mean Position Error: 22.64 px (single-step, full validation set)
- Parse success rate: 100% (37/37 objects)
- Rollout stability: stable for 50+ frames (100% of scenes)
- Dataset: 900K scenes, 30 scenario types, ~582 GB uncompressed
- Browser deployment: ONNX q4f16 via WebGPU (~2x faster than q4)