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# Python Gym API Documentation
<a name="mlagents_envs.envs.unity_gym_env"></a>
# mlagents\_envs.envs.unity\_gym\_env
<a name="mlagents_envs.envs.unity_gym_env.UnityGymException"></a>
## UnityGymException Objects
```python
class UnityGymException(error.Error)
```
Any error related to the gym wrapper of ml-agents.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper"></a>
## UnityToGymWrapper Objects
```python
class UnityToGymWrapper(gym.Env)
```
Provides Gym wrapper for Unity Learning Environments.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper.__init__"></a>
#### \_\_init\_\_
```python
| __init__(unity_env: BaseEnv, uint8_visual: bool = False, flatten_branched: bool = False, allow_multiple_obs: bool = False, action_space_seed: Optional[int] = None)
```
Environment initialization
**Arguments**:
- `unity_env`: The Unity BaseEnv to be wrapped in the gym. Will be closed when the UnityToGymWrapper closes.
- `uint8_visual`: Return visual observations as uint8 (0-255) matrices instead of float (0.0-1.0).
- `flatten_branched`: If True, turn branched discrete action spaces into a Discrete space rather than MultiDiscrete.
- `allow_multiple_obs`: If True, return a list of np.ndarrays as observations with the first elements containing the visual observations and the last element containing the array of vector observations. If False, returns a single np.ndarray containing either only a single visual observation or the array of vector observations.
- `action_space_seed`: If non-None, will be used to set the random seed on created gym.Space instances.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper.reset"></a>
#### reset
```python
| reset(*, seed: Optional[int] = None, options: Optional[Dict[str, Any]] = None) -> Tuple[np.ndarray, Dict]
```
Resets the state of the environment and returns an initial observation and info. Returns: observation (object/list): the initial observation of the space. info (dict): contains auxiliary diagnostic information.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper.step"></a>
#### step
```python
| step(action: Any) -> GymStepResult
```
Run one timestep of the environment's dynamics. When end of episode is reached, you are responsible for calling `reset()` to reset this environment's state. Accepts an action and returns a tuple (observation, reward, terminated, truncated, info).
**Arguments**:
- `action` _object/list_ - an action provided by the environment
**Returns**:
- `observation` _object/list_ - agent's observation of the current environment reward (float/list) : amount of reward returned after previous action
- `terminated` _boolean/list_ - whether the episode has ended by termination.
- `truncated` _boolean/list_ - whether the episode has ended by truncation.
- `info` _dict_ - contains auxiliary diagnostic information.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper.render"></a>
#### render
```python
| render()
```
Return the latest visual observations. Note that it will not render a new frame of the environment.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper.close"></a>
#### close
```python
| close() -> None
```
Override _close in your subclass to perform any necessary cleanup. Environments will automatically close() themselves when garbage collected or when the program exits.
<a name="mlagents_envs.envs.unity_gym_env.UnityToGymWrapper.seed"></a>
#### seed
```python
| seed(seed: Any = None) -> None
```
Sets the seed for this env's random number generator(s). Currently not implemented.
<a name="mlagents_envs.envs.unity_gym_env.ActionFlattener"></a>
## ActionFlattener Objects
```python
class ActionFlattener()
```
Flattens branched discrete action spaces into single-branch discrete action spaces.
<a name="mlagents_envs.envs.unity_gym_env.ActionFlattener.__init__"></a>
#### \_\_init\_\_
```python
| __init__(branched_action_space)
```
Initialize the flattener.
**Arguments**:
- `branched_action_space`: A List containing the sizes of each branch of the action space, e.g. [2,3,3] for three branches with size 2, 3, and 3 respectively.
<a name="mlagents_envs.envs.unity_gym_env.ActionFlattener.lookup_action"></a>
#### lookup\_action
```python
| lookup_action(action)
```
Convert a scalar discrete action into a unique set of branched actions.
**Arguments**:
- `action`: A scalar value representing one of the discrete actions.
**Returns**:
The List containing the branched actions.