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| license: cc-by-nc-sa-4.0 | |
| # AudioLDM 2 | |
| AudioLDM 2 is a latent text-to-audio diffusion model capable of generating realistic audio samples given any text input. | |
| It is available in the 🧨 Diffusers library from v0.21.0 onwards. | |
| # Model Details | |
| AudioLDM 2 was proposed in the paper [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://arxiv.org/abs/2308.05734) by Haohe Liu et al. | |
| AudioLDM takes a text prompt as input and predicts the corresponding audio. It can generate text-conditional sound effects, | |
| human speech and music. | |
| # Checkpoint Details | |
| This is the original, **base** version of the AudioLDM 2 model, also referred to as **audioldm2-full**. | |
| There are three official AudioLDM 2 checkpoints. Two of these checkpoints are applicable to the general task of text-to-audio | |
| generation. The third checkpoint is trained exclusively on text-to-music generation. All checkpoints share the same | |
| model size for the text encoders and VAE. They differ in the size and depth of the UNet. See table below for details on | |
| the three official checkpoints: | |
| | Checkpoint | Task | UNet Model Size | Total Model Size | Training Data / h | | |
| |-----------------------------------------------------------------|---------------|-----------------|------------------|-------------------| | |
| | [audioldm2](https://huggingface.co/cvssp/audioldm2) | Text-to-audio | 350M | 1.1B | 1150k | | |
| | [audioldm2-large](https://huggingface.co/cvssp/audioldm2-large) | Text-to-audio | 750M | 1.5B | 1150k | | |
| | [audioldm2-music](https://huggingface.co/cvssp/audioldm2-music) | Text-to-music | 350M | 1.1B | 665k | | |
| ## Model Sources | |
| - [**Original Repository**](https://github.com/haoheliu/audioldm2) | |
| - [**🧨 Diffusers Pipeline**](https://huggingface.co/docs/diffusers/api/pipelines/audioldm2) | |
| - [**Paper**](https://arxiv.org/abs/2308.05734) | |
| - [**Demo**](https://huggingface.co/spaces/haoheliu/audioldm2-text2audio-text2music) | |
| # Usage | |
| First, install the required packages: | |
| ``` | |
| pip install --upgrade diffusers transformers accelerate | |
| ``` | |
| ## Text-to-Audio | |
| For text-to-audio generation, the [AudioLDM2Pipeline](https://huggingface.co/docs/diffusers/api/pipelines/audioldm2) can be | |
| used to load pre-trained weights and generate text-conditional audio outputs: | |
| ```python | |
| from diffusers import AudioLDM2Pipeline | |
| import torch | |
| repo_id = "cvssp/audioldm2" | |
| pipe = AudioLDM2Pipeline.from_pretrained(repo_id, torch_dtype=torch.float16) | |
| pipe = pipe.to("cuda") | |
| prompt = "The sound of a hammer hitting a wooden surface" | |
| audio = pipe(prompt, num_inference_steps=200, audio_length_in_s=10.0).audios[0] | |
| ``` | |
| The resulting audio output can be saved as a .wav file: | |
| ```python | |
| import scipy | |
| scipy.io.wavfile.write("techno.wav", rate=16000, data=audio) | |
| ``` | |
| Or displayed in a Jupyter Notebook / Google Colab: | |
| ```python | |
| from IPython.display import Audio | |
| Audio(audio, rate=16000) | |
| ``` | |
| ## Tips | |
| Prompts: | |
| * Descriptive prompt inputs work best: you can use adjectives to describe the sound (e.g. "high quality" or "clear") and make the prompt context specific (e.g., "water stream in a forest" instead of "stream"). | |
| * It's best to use general terms like 'cat' or 'dog' instead of specific names or abstract objects that the model may not be familiar with. | |
| Inference: | |
| * The _quality_ of the predicted audio sample can be controlled by the `num_inference_steps` argument: higher steps give higher quality audio at the expense of slower inference. | |
| * The _length_ of the predicted audio sample can be controlled by varying the `audio_length_in_s` argument. | |
| When evaluating generated waveforms: | |
| * The quality of the generated waveforms can vary significantly based on the seed. Try generating with different seeds until you find a satisfactory generation | |
| * Multiple waveforms can be generated in one go: set `num_waveforms_per_prompt` to a value greater than 1. Automatic scoring will be performed between the generated waveforms and prompt text, and the audios ranked from best to worst accordingly. | |
| The following example demonstrates how to construct a good audio generation using the aforementioned tips: | |
| ```python | |
| import scipy | |
| import torch | |
| from diffusers import AudioLDM2Pipeline | |
| # load the pipeline | |
| repo_id = "cvssp/audioldm2" | |
| pipe = AudioLDM2Pipeline.from_pretrained(repo_id, torch_dtype=torch.float16) | |
| pipe = pipe.to("cuda") | |
| # define the prompts | |
| prompt = "The sound of a hammer hitting a wooden surface" | |
| negative_prompt = "Low quality." | |
| # set the seed | |
| generator = torch.Generator("cuda").manual_seed(0) | |
| # run the generation | |
| audio = pipe( | |
| prompt, | |
| negative_prompt=negative_prompt, | |
| num_inference_steps=200, | |
| audio_length_in_s=10.0, | |
| num_waveforms_per_prompt=3, | |
| ).audios | |
| # save the best audio sample (index 0) as a .wav file | |
| scipy.io.wavfile.write("techno.wav", rate=16000, data=audio[0]) | |
| ``` | |
| # Citation | |
| **BibTeX:** | |
| ``` | |
| @article{liu2023audioldm2, | |
| title={"AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining"}, | |
| author={Haohe Liu and Qiao Tian and Yi Yuan and Xubo Liu and Xinhao Mei and Qiuqiang Kong and Yuping Wang and Wenwu Wang and Yuxuan Wang and Mark D. Plumbley}, | |
| journal={arXiv preprint arXiv:2308.05734}, | |
| year={2023} | |
| } | |
| ``` | |
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