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utils/audio

Audio I/O helpers.

Decode audio files and URLs into the Float32Array pipelines expect, and wrap generated waveforms in RawAudio for playback or saving.

Classes

RawAudio

An audio buffer paired with its sampling rate.

import { RawAudio } from '@huggingface/transformers';
const samples = new Float32Array(16000); // 1 second of silence @ 16 kHz
const audio = new RawAudio(samples, 16000);
const blob = audio.toBlob(); // WAV blob for upload or playback
await audio.save('out.wav'); // Saves the audio as a WAV file named 'out.wav'

RawAudio.constructor(audio, sampling_rate)

Create a new RawAudio object.

Parameters

  • audio (Float32Array[]?) — Audio data, either as a single Float32Array chunk or multiple Float32Array chunks.
  • sampling_rate (number) — Sampling rate of the audio data

RawAudio.data

Get the audio data, accumulating all chunks if necessary.

RawAudio.toBlob()

Convert the audio to a blob.

Returns: Blob

RawAudio.save(path)

Save the audio to a wav file.

Parameters

  • path (string)

Returns: Promise<void>

Functions

load_audio(url, sampling_rate)

Helper function to load audio from a path/URL.

Parameters

  • url (string | URL) — The path/URL to load the audio from.
  • sampling_rate (number) — The sampling rate to use when decoding the audio.

Returns: Promise<Float32Array> — The decoded audio as a Float32Array.

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