Buckets:
| # utils/random | |
| Let there be order amidst the chaos. | |
| This file implements Mersenne Twister 19937, matching Python's `random` module exactly for reproducibility. | |
| ```javascript | |
| import { random } from '@huggingface/transformers'; | |
| random.seed(42); | |
| random.random(); // 0.6394267984578837 (matches Python) | |
| random.gauss(0, 1); // normal-distributed value | |
| random.choices(['a','b'], [3, 1]); // weighted pick | |
| const arr = [1, 2, 3, 4, 5]; | |
| random.shuffle(arr); // in-place Fisher-Yates shuffle | |
| // Use a separate instance to avoid affecting the global state: | |
| const rng = new random.Random(42); | |
| rng.random(); // 0.6394267984578837 (same seed, independent state) | |
| ``` | |
| **Note on Reproducibility:** | |
| Similarly to the [Python random](https://docs.python.org/3/library/random.html#notes-on-reproducibility) | |
| module, it is useful to be able to reproduce the sequences given by a pseudo-random number generator. | |
| By reusing a seed value, the same sequence should be reproducible from run to run as long as multiple | |
| threads or asynchronous operations are not running concurrently. | |
| ## Classes | |
| ### Random | |
| Mersenne Twister 19937 PRNG, matching Python's `random.Random` class exactly. | |
| Each instance has its own independent state, so seeding one instance does not | |
| affect any other instance or the global helper functions. | |
| ```javascript | |
| import { random } from '@huggingface/transformers'; | |
| const rng1 = new random.Random(42); | |
| const rng2 = new random.Random(42); | |
| rng1.random() === rng2.random(); // true (same seed, independent state) | |
| ``` | |
| #### `Random.seed([n])` | |
| Seeds this instance's PRNG. | |
| When called with a number, initializes the state deterministically from that value. | |
| When called with no arguments (or `undefined`/`null`), seeds from OS entropy | |
| via `crypto.getRandomValues`, matching Python's `random.seed()` behavior. | |
| **Parameters** | |
| - `n` (`number`) _optional_ — The seed value. Omit to seed from OS entropy. | |
| #### `Random.random()` | |
| Generates a random floating-point number in the half-open interval [0, 1). | |
| Combines two 32-bit integers (using 53 bits of precision) to produce | |
| a uniformly distributed double, matching Python's `random.random()`. | |
| **Returns:** `number` — A random float in [0, 1). | |
| #### `Random.gauss([mu], [sigma])` | |
| Generates a random number from a Gaussian (normal) distribution. | |
| Uses the Box-Muller transform with a cached spare value, | |
| matching Python's `random.gauss()` output for the same seed. | |
| **Parameters** | |
| - `mu` (`number`) _optional_ — defaults to `0` — The mean of the distribution. | |
| - `sigma` (`number`) _optional_ — defaults to `1` — The standard deviation of the distribution. | |
| **Returns:** `number` — A normally distributed random value. | |
| #### `Random.shuffle(arr)` | |
| Shuffles an array in-place using the Fisher-Yates algorithm. | |
| Uses rejection sampling via `getrandbits`-style bit masking to ensure | |
| a uniform distribution, matching Python's `random.shuffle()`. | |
| **Parameters** | |
| - `arr` (`any[]`) — The array to shuffle in-place. | |
| #### `Random.choices(population, weights)` | |
| Selects a single element from a weighted population. | |
| Matches Python's `random.choices(population, weights=weights, k=1)[0]` | |
| **Parameters** | |
| - `population` (`any[]`) — The array of items to choose from. | |
| - `weights` (`number[]`) — An array of non-negative weights, one per population element. | |
| **Returns:** `*` — A single randomly selected element from the population. | |
| ## Constants | |
| ### `random` | |
| The default PRNG instance, mirroring Python's module-level `random` functions. | |
| It shares a single global state, so if you want to generate independent sequences, | |
| construct your own `new random.Random(seed)` instead. | |
| ```javascript | |
| import { random } from '@huggingface/transformers'; | |
| random.seed(42); | |
| random.random(); // 0.6394267984578837 (matches Python) | |
| random.gauss(0, 1); // normal-distributed value | |
| random.choices(['a', 'b'], [3, 1]); // weighted pick | |
| ``` | |
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