Buckets:
| # Basis Universal GPU Texture Compression | |
| Basis Universal is a "[supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf)" | |
| GPU texture and texture video compression system that outputs a highly | |
| compressed intermediate file format (.basis) that can be quickly transcoded to | |
| a wide variety of GPU texture compression formats. | |
| [GitHub](https://github.com/BinomialLLC/basis_universal) | |
| ## Transcoders | |
| Basis Universal texture data may be used in two different file formats: | |
| `.basis` and `.ktx2`, where `ktx2` is a standardized wrapper around basis texture data. | |
| For further documentation about the Basis compressor and transcoder, refer to | |
| the [Basis GitHub repository](https://github.com/BinomialLLC/basis_universal). | |
| The folder contains two files required for transcoding `.basis` or `.ktx2` textures: | |
| * `basis_transcoder.js` — JavaScript wrapper for the WebAssembly transcoder. | |
| * `basis_transcoder.wasm` — WebAssembly transcoder. | |
| Both are dependencies of `KTX2Loader`: | |
| ```js | |
| const ktx2Loader = new KTX2Loader(); | |
| ktx2Loader.setTranscoderPath( 'examples/jsm/libs/basis/' ); | |
| ktx2Loader.detectSupport( renderer ); | |
| ktx2Loader.load( 'diffuse.ktx2', function ( texture ) { | |
| const material = new THREE.MeshStandardMaterial( { map: texture } ); | |
| }, function () { | |
| console.log( 'onProgress' ); | |
| }, function ( e ) { | |
| console.error( e ); | |
| } ); | |
| ``` | |
| ## License | |
| [Apache License 2.0](https://github.com/BinomialLLC/basis_universal/blob/master/LICENSE) | |
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