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ceres-solver and colmap
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// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#ifndef COLMAP_SRC_MVS_DEPTH_MAP_H_
#define COLMAP_SRC_MVS_DEPTH_MAP_H_
#include <string>
#include <vector>
#include "mvs/mat.h"
#include "util/bitmap.h"
namespace colmap {
namespace mvs {
class DepthMap : public Mat<float> {
public:
DepthMap();
DepthMap(const size_t width, const size_t height, const float depth_min,
const float depth_max);
DepthMap(const Mat<float>& mat, const float depth_min, const float depth_max);
inline float GetDepthMin() const;
inline float GetDepthMax() const;
inline float Get(const size_t row, const size_t col) const;
void Rescale(const float factor);
void Downsize(const size_t max_width, const size_t max_height);
Bitmap ToBitmap(const float min_percentile, const float max_percentile) const;
private:
float depth_min_ = -1.0f;
float depth_max_ = -1.0f;
};
////////////////////////////////////////////////////////////////////////////////
// Implementation
////////////////////////////////////////////////////////////////////////////////
float DepthMap::GetDepthMin() const { return depth_min_; }
float DepthMap::GetDepthMax() const { return depth_max_; }
float DepthMap::Get(const size_t row, const size_t col) const {
return data_.at(row * width_ + col);
}
} // namespace mvs
} // namespace colmap
#endif // COLMAP_SRC_MVS_DEPTH_MAP_H_