ceres-solver-v1 / colmap /src /mvs /gpu_mat_prng.cu
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ceres-solver and colmap
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// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill.
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// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#include "mvs/gpu_mat_prng.h"
namespace colmap {
namespace mvs {
namespace {
__global__ void InitRandomStateKernel(GpuMat<curandState> output) {
const size_t row = blockIdx.y * blockDim.y + threadIdx.y;
const size_t col = blockIdx.x * blockDim.x + threadIdx.x;
const size_t uniqueBlockIndex = blockIdx.y * gridDim.x + blockIdx.x;
const size_t id = uniqueBlockIndex * blockDim.y * blockDim.x +
threadIdx.y * blockDim.x + threadIdx.x;
// Each thread gets same seed, a different sequence number, no offset.
if (col < output.GetWidth() && row < output.GetHeight()) {
curand_init(id, 0, 0, &output.GetRef(row, col));
}
}
} // namespace
GpuMatPRNG::GpuMatPRNG(const int width, const int height)
: GpuMat(width, height) {
InitRandomStateKernel<<<gridSize_, blockSize_>>>(*this);
}
} // namespace mvs
} // namespace colmap