| uniform float u_point_size; | |
| uniform mat4 u_pmv_matrix; | |
| in vec3 a_position; | |
| in vec4 a_color; | |
| out vec4 v_color; | |
| void main(void) { | |
| gl_Position = u_pmv_matrix * vec4(a_position, 1); | |
| gl_PointSize = u_point_size; | |
| v_color = a_color; | |
| } | |
| uniform float u_point_size; | |
| uniform mat4 u_pmv_matrix; | |
| in vec3 a_position; | |
| in vec4 a_color; | |
| out vec4 v_color; | |
| void main(void) { | |
| gl_Position = u_pmv_matrix * vec4(a_position, 1); | |
| gl_PointSize = u_point_size; | |
| v_color = a_color; | |
| } | |