ceres-solver / include /colmap /base /triangulation.h
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ceres-solver and colmap
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// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill.
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are met:
//
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//
// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
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//
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// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#ifndef COLMAP_SRC_BASE_TRIANGULATION_H_
#define COLMAP_SRC_BASE_TRIANGULATION_H_
#include <vector>
#include <Eigen/Core>
#include "base/camera.h"
#include "util/alignment.h"
#include "util/math.h"
#include "util/types.h"
namespace colmap {
// Triangulate 3D point from corresponding image point observations.
//
// Implementation of the direct linear transform triangulation method in
// R. Hartley and A. Zisserman, Multiple View Geometry in Computer Vision,
// Cambridge Univ. Press, 2003.
//
// @param proj_matrix1 Projection matrix of the first image as 3x4 matrix.
// @param proj_matrix2 Projection matrix of the second image as 3x4 matrix.
// @param point1 Corresponding 2D point in first image.
// @param point2 Corresponding 2D point in second image.
//
// @return Triangulated 3D point.
Eigen::Vector3d TriangulatePoint(const Eigen::Matrix3x4d& proj_matrix1,
const Eigen::Matrix3x4d& proj_matrix2,
const Eigen::Vector2d& point1,
const Eigen::Vector2d& point2);
// Triangulate multiple 3D points from multiple image correspondences.
std::vector<Eigen::Vector3d> TriangulatePoints(
const Eigen::Matrix3x4d& proj_matrix1,
const Eigen::Matrix3x4d& proj_matrix2,
const std::vector<Eigen::Vector2d>& points1,
const std::vector<Eigen::Vector2d>& points2);
// Triangulate point from multiple views minimizing the L2 error.
//
// @param proj_matrices Projection matrices of multi-view observations.
// @param points Image observations of multi-view observations.
//
// @return Estimated 3D point.
Eigen::Vector3d TriangulateMultiViewPoint(
const std::vector<Eigen::Matrix3x4d>& proj_matrices,
const std::vector<Eigen::Vector2d>& points);
// Triangulate optimal 3D point from corresponding image point observations by
// finding the optimal image observations.
//
// Note that camera poses should be very good in order for this method to yield
// good results. Otherwise just use `TriangulatePoint`.
//
// Implementation of the method described in
// P. Lindstrom, "Triangulation Made Easy," IEEE Computer Vision and Pattern
// Recognition 2010, pp. 1554-1561, June 2010.
//
// @param proj_matrix1 Projection matrix of the first image as 3x4 matrix.
// @param proj_matrix2 Projection matrix of the second image as 3x4 matrix.
// @param point1 Corresponding 2D point in first image.
// @param point2 Corresponding 2D point in second image.
//
// @return Triangulated optimal 3D point.
Eigen::Vector3d TriangulateOptimalPoint(const Eigen::Matrix3x4d& proj_matrix1,
const Eigen::Matrix3x4d& proj_matrix2,
const Eigen::Vector2d& point1,
const Eigen::Vector2d& point2);
// Triangulate multiple optimal 3D points from multiple image correspondences.
std::vector<Eigen::Vector3d> TriangulateOptimalPoints(
const Eigen::Matrix3x4d& proj_matrix1,
const Eigen::Matrix3x4d& proj_matrix2,
const std::vector<Eigen::Vector2d>& points1,
const std::vector<Eigen::Vector2d>& points2);
// Calculate angle in radians between the two rays of a triangulated point.
double CalculateTriangulationAngle(const Eigen::Vector3d& proj_center1,
const Eigen::Vector3d& proj_center2,
const Eigen::Vector3d& point3D);
std::vector<double> CalculateTriangulationAngles(
const Eigen::Vector3d& proj_center1, const Eigen::Vector3d& proj_center2,
const std::vector<Eigen::Vector3d>& points3D);
} // namespace colmap
#endif // COLMAP_SRC_BASE_TRIANGULATION_H_