| # tinyobjloader | |
| [](https://travis-ci.org/tinyobjloader/tinyobjloader) | |
| [](https://dev.azure.com/tinyobjloader/tinyobjloader/_build/latest?definitionId=1&branchName=master) | |
| [](https://ci.appveyor.com/project/syoyo/tinyobjloader-6e4qf/branch/master) | |
| [](https://coveralls.io/github/syoyo/tinyobjloader?branch=master) | |
| [](https://aur.archlinux.org/packages/tinyobjloader) | |
| Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. | |
| `tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-) | |
| If you are looking for C89 version, please see https://github.com/syoyo/tinyobjloader-c . | |
| Version notice | |
| -------------- | |
| We recommend to use `master`(`main`) branch. Its v2.0 release candidate. Most features are now nearly robust and stable(Remaining task for release v2.0 is polishing C++ and Python API). | |
| We have released new version v1.0.0 on 20 Aug, 2016. | |
| Old version is available as `v0.9.x` branch https://github.com/syoyo/tinyobjloader/tree/v0.9.x | |
| ## What's new | |
| * 29 Jul, 2021 : Added Mapbox's earcut for robust triangulation. Also fixes triangulation bug. | |
| * 19 Feb, 2020 : The repository has been moved to https://github.com/tinyobjloader/tinyobjloader ! | |
| * 18 May, 2019 : Python binding!(See `python` folder. Also see https://pypi.org/project/tinyobjloader/) | |
| * 14 Apr, 2019 : Bump version v2.0.0 rc0. New C++ API and python bindings!(1.x API still exists for backward compatibility) | |
| * 20 Aug, 2016 : Bump version v1.0.0. New data structure and API! | |
| ## Requirements | |
| * C++03 compiler | |
| ### Old version | |
| Previous old version is available in `v0.9.x` branch. | |
| ## Example | |
|  | |
| tinyobjloader can successfully load 6M triangles Rungholt scene. | |
| http://casual-effects.com/data/index.html | |
|  | |
| * [examples/viewer/](examples/viewer) OpenGL .obj viewer | |
| * [examples/callback_api/](examples/callback_api/) Callback API example | |
| * [examples/voxelize/](examples/voxelize/) Voxelizer example | |
| ## Use case | |
| TinyObjLoader is successfully used in ... | |
| ### New version(v1.0.x) | |
| * Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma | |
| * Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models | |
| * .obj viewer with Metal https://github.com/middlefeng/NuoModelViewer/tree/master | |
| * Vulkan Cookbook https://github.com/PacktPublishing/Vulkan-Cookbook | |
| * cudabox: CUDA Solid Voxelizer Engine https://github.com/gaspardzoss/cudavox | |
| * Drake: A planning, control, and analysis toolbox for nonlinear dynamical systems https://github.com/RobotLocomotion/drake | |
| * VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer | |
| * glslViewer: https://github.com/patriciogonzalezvivo/glslViewer | |
| * Lighthouse2: https://github.com/jbikker/lighthouse2 | |
| * rayrender(an open source R package for raytracing scenes in created in R): https://github.com/tylermorganwall/rayrender | |
| * liblava - A modern C++ and easy-to-use framework for the Vulkan API. [MIT]: https://github.com/liblava/liblava | |
| * rtxON - Simple Vulkan raytracing tutorials https://github.com/iOrange/rtxON | |
| * metal-ray-tracer - Writing ray-tracer using Metal Performance Shaders https://github.com/sergeyreznik/metal-ray-tracer https://sergeyreznik.github.io/metal-ray-tracer/index.html | |
| * Your project here! (Letting us know via github issue is welcome!) | |
| ### Old version(v0.9.x) | |
| * bullet3 https://github.com/erwincoumans/bullet3 | |
| * pbrt-v2 https://github.com/mmp/pbrt-v2 | |
| * OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01 | |
| * mallie https://lighttransport.github.io/mallie | |
| * IBLBaker (Image Based Lighting Baker). http://www.derkreature.com/iblbaker/ | |
| * Stanford CS148 http://web.stanford.edu/class/cs148/assignments/assignment3.pdf | |
| * Awesome Bump http://awesomebump.besaba.com/about/ | |
| * sdlgl3-wavefront OpenGL .obj viewer https://github.com/chrisliebert/sdlgl3-wavefront | |
| * pbrt-v3 https://github.com/mmp/pbrt-v3 | |
| * cocos2d-x https://github.com/cocos2d/cocos2d-x/ | |
| * Android Vulkan demo https://github.com/SaschaWillems/Vulkan | |
| * voxelizer https://github.com/karimnaaji/voxelizer | |
| * Probulator https://github.com/kayru/Probulator | |
| * OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking | |
| * FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK | |
| * parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg | |
| * Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl | |
| * Point Based Global Illumination on modern GPU https://pbgi.wordpress.com/code-source/ | |
| * Fast OBJ file importing and parsing in CUDA http://researchonline.jcu.edu.au/42515/1/2015.CVM.OBJCUDA.pdf | |
| * Sorted Shading for Uni-Directional Pathtracing by Joshua Bainbridge https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc15/02Josh/joshua_bainbridge_thesis.pdf | |
| * GeeXLab http://www.geeks3d.com/hacklab/20160531/geexlab-0-12-0-0-released-for-windows/ | |
| ## Features | |
| * Group(parse multiple group name) | |
| * Vertex | |
| * Vertex color(as an extension: https://blender.stackexchange.com/questions/31997/how-can-i-get-vertex-painted-obj-files-to-import-into-blender) | |
| * Texcoord | |
| * Normal | |
| * Material | |
| * Unknown material attributes are returned as key-value(value is string) map. | |
| * Crease tag('t'). This is OpenSubdiv specific(not in wavefront .obj specification) | |
| * PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr | |
| * Callback API for custom loading. | |
| * Double precision support(for HPC application). | |
| * Smoothing group | |
| * Python binding : See `python` folder. | |
| * Precompiled binary(manylinux1-x86_64 only) is hosted at pypi https://pypi.org/project/tinyobjloader/) | |
| ### Primitives | |
| * [x] face(`f`) | |
| * [x] lines(`l`) | |
| * [ ] points(`p`) | |
| * [ ] curve | |
| * [ ] 2D curve | |
| * [ ] surface. | |
| * [ ] Free form curve/surfaces | |
| ## TODO | |
| * [ ] Fix obj_sticker example. | |
| * [ ] More unit test codes. | |
| * [x] Texture options | |
| ## License | |
| TinyObjLoader is licensed under MIT license. | |
| ### Third party licenses. | |
| * pybind11 : BSD-style license. | |
| * mapbox earcut.hpp: ISC License. | |
| ## Usage | |
| ### Installation | |
| One option is to simply copy the header file into your project and to make sure that `TINYOBJLOADER_IMPLEMENTATION` is defined exactly once. | |
| ### Building tinyobjloader - Using vcpkg(not recommended though) | |
| Alghouth it is not a recommended way, you can download and install tinyobjloader using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: | |
| git clone https://github.com/Microsoft/vcpkg.git | |
| cd vcpkg | |
| ./bootstrap-vcpkg.sh | |
| ./vcpkg integrate install | |
| ./vcpkg install tinyobjloader | |
| The tinyobjloader port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository. | |
| ### Data format | |
| `attrib_t` contains single and linear array of vertex data(position, normal and texcoord). | |
| ``` | |
| attrib_t::vertices => 3 floats per vertex | |
| v[0] v[1] v[2] v[3] v[n-1] | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z | | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| attrib_t::normals => 3 floats per vertex | |
| n[0] n[1] n[2] n[3] n[n-1] | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z | | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| attrib_t::texcoords => 2 floats per vertex | |
| t[0] t[1] t[2] t[3] t[n-1] | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| | u | v | u | v | u | v | u | v | .... | u | v | | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| attrib_t::colors => 3 floats per vertex(vertex color. optional) | |
| c[0] c[1] c[2] c[3] c[n-1] | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z | | |
| +-----------+-----------+-----------+-----------+ +-----------+ | |
| ``` | |
| Each `shape_t::mesh_t` does not contain vertex data but contains array index to `attrib_t`. | |
| See `loader_example.cc` for more details. | |
| ``` | |
| mesh_t::indices => array of vertex indices. | |
| +----+----+----+----+----+----+----+----+----+----+ +--------+ | |
| | i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-1) | | |
| +----+----+----+----+----+----+----+----+----+----+ +--------+ | |
| Each index has an array index to attrib_t::vertices, attrib_t::normals and attrib_t::texcoords. | |
| mesh_t::num_face_vertices => array of the number of vertices per face(e.g. 3 = triangle, 4 = quad , 5 or more = N-gons). | |
| +---+---+---+ +---+ | |
| | 3 | 4 | 3 | ...... | 3 | | |
| +---+---+---+ +---+ | |
| | | | | | |
| | | | +-----------------------------------------+ | |
| | | | | | |
| | | +------------------------------+ | | |
| | | | | | |
| | +------------------+ | | | |
| | | | | | |
| |/ |/ |/ |/ | |
| mesh_t::indices | |
| | face[0] | face[1] | face[2] | | face[n-1] | | |
| +----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+ | |
| | i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-3) | i(n-2) | i(n-1) | | |
| +----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+ | |
| ``` | |
| Note that when `triangulate` flag is true in `tinyobj::LoadObj()` argument, `num_face_vertices` are all filled with 3(triangle). | |
| ### float data type | |
| TinyObjLoader now use `real_t` for floating point data type. | |
| Default is `float(32bit)`. | |
| You can enable `double(64bit)` precision by using `TINYOBJLOADER_USE_DOUBLE` define. | |
| ### Robust triangulation | |
| When you enable `triangulation`(default is enabled), | |
| TinyObjLoader triangulate polygons(faces with 4 or more vertices). | |
| Built-in trinagulation code may not work well in some polygon shape. | |
| You can define `TINYOBJLOADER_USE_MAPBOX_EARCUT` for robust triangulation using `mapbox/earcut.hpp`. | |
| This requires C++11 compiler though. And you need to copy `mapbox/earcut.hpp` to your project. | |
| If you have your own `mapbox/earcut.hpp` file incuded in your project, you can define `TINYOBJLOADER_DONOT_INCLUDE_MAPBOX_EARCUT` so that `mapbox/earcut.hpp` is not included inside of `tiny_obj_loader.h`. | |
| #### Example code (Deprecated API) | |
| ```c++ | |
| #define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc | |
| // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust trinagulation. Requires C++11 | |
| //#define TINYOBJLOADER_USE_MAPBOX_EARCUT | |
| #include "tiny_obj_loader.h" | |
| std::string inputfile = "cornell_box.obj"; | |
| tinyobj::attrib_t attrib; | |
| std::vector<tinyobj::shape_t> shapes; | |
| std::vector<tinyobj::material_t> materials; | |
| std::string warn; | |
| std::string err; | |
| bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, inputfile.c_str()); | |
| if (!warn.empty()) { | |
| std::cout << warn << std::endl; | |
| } | |
| if (!err.empty()) { | |
| std::cerr << err << std::endl; | |
| } | |
| if (!ret) { | |
| exit(1); | |
| } | |
| // Loop over shapes | |
| for (size_t s = 0; s < shapes.size(); s++) { | |
| // Loop over faces(polygon) | |
| size_t index_offset = 0; | |
| for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) { | |
| size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]); | |
| // Loop over vertices in the face. | |
| for (size_t v = 0; v < fv; v++) { | |
| // access to vertex | |
| tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v]; | |
| tinyobj::real_t vx = attrib.vertices[3*size_t(idx.vertex_index)+0]; | |
| tinyobj::real_t vy = attrib.vertices[3*size_t(idx.vertex_index)+1]; | |
| tinyobj::real_t vz = attrib.vertices[3*size_t(idx.vertex_index)+2]; | |
| // Check if `normal_index` is zero or positive. negative = no normal data | |
| if (idx.normal_index >= 0) { | |
| tinyobj::real_t nx = attrib.normals[3*size_t(idx.normal_index)+0]; | |
| tinyobj::real_t ny = attrib.normals[3*size_t(idx.normal_index)+1]; | |
| tinyobj::real_t nz = attrib.normals[3*size_t(idx.normal_index)+2]; | |
| } | |
| // Check if `texcoord_index` is zero or positive. negative = no texcoord data | |
| if (idx.texcoord_index >= 0) { | |
| tinyobj::real_t tx = attrib.texcoords[2*size_t(idx.texcoord_index)+0]; | |
| tinyobj::real_t ty = attrib.texcoords[2*size_t(idx.texcoord_index)+1]; | |
| } | |
| // Optional: vertex colors | |
| // tinyobj::real_t red = attrib.colors[3*size_t(idx.vertex_index)+0]; | |
| // tinyobj::real_t green = attrib.colors[3*size_t(idx.vertex_index)+1]; | |
| // tinyobj::real_t blue = attrib.colors[3*size_t(idx.vertex_index)+2]; | |
| } | |
| index_offset += fv; | |
| // per-face material | |
| shapes[s].mesh.material_ids[f]; | |
| } | |
| } | |
| ``` | |
| #### Example code (New Object Oriented API) | |
| ```c++ | |
| #define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc | |
| // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust trinagulation. Requires C++11 | |
| //#define TINYOBJLOADER_USE_MAPBOX_EARCUT | |
| #include "tiny_obj_loader.h" | |
| std::string inputfile = "cornell_box.obj"; | |
| tinyobj::ObjReaderConfig reader_config; | |
| reader_config.mtl_search_path = "./"; // Path to material files | |
| tinyobj::ObjReader reader; | |
| if (!reader.ParseFromFile(inputfile, reader_config)) { | |
| if (!reader.Error().empty()) { | |
| std::cerr << "TinyObjReader: " << reader.Error(); | |
| } | |
| exit(1); | |
| } | |
| if (!reader.Warning().empty()) { | |
| std::cout << "TinyObjReader: " << reader.Warning(); | |
| } | |
| auto& attrib = reader.GetAttrib(); | |
| auto& shapes = reader.GetShapes(); | |
| auto& materials = reader.GetMaterials(); | |
| // Loop over shapes | |
| for (size_t s = 0; s < shapes.size(); s++) { | |
| // Loop over faces(polygon) | |
| size_t index_offset = 0; | |
| for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) { | |
| size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]); | |
| // Loop over vertices in the face. | |
| for (size_t v = 0; v < fv; v++) { | |
| // access to vertex | |
| tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v]; | |
| tinyobj::real_t vx = attrib.vertices[3*size_t(idx.vertex_index)+0]; | |
| tinyobj::real_t vy = attrib.vertices[3*size_t(idx.vertex_index)+1]; | |
| tinyobj::real_t vz = attrib.vertices[3*size_t(idx.vertex_index)+2]; | |
| // Check if `normal_index` is zero or positive. negative = no normal data | |
| if (idx.normal_index >= 0) { | |
| tinyobj::real_t nx = attrib.normals[3*size_t(idx.normal_index)+0]; | |
| tinyobj::real_t ny = attrib.normals[3*size_t(idx.normal_index)+1]; | |
| tinyobj::real_t nz = attrib.normals[3*size_t(idx.normal_index)+2]; | |
| } | |
| // Check if `texcoord_index` is zero or positive. negative = no texcoord data | |
| if (idx.texcoord_index >= 0) { | |
| tinyobj::real_t tx = attrib.texcoords[2*size_t(idx.texcoord_index)+0]; | |
| tinyobj::real_t ty = attrib.texcoords[2*size_t(idx.texcoord_index)+1]; | |
| } | |
| // Optional: vertex colors | |
| // tinyobj::real_t red = attrib.colors[3*size_t(idx.vertex_index)+0]; | |
| // tinyobj::real_t green = attrib.colors[3*size_t(idx.vertex_index)+1]; | |
| // tinyobj::real_t blue = attrib.colors[3*size_t(idx.vertex_index)+2]; | |
| } | |
| index_offset += fv; | |
| // per-face material | |
| shapes[s].mesh.material_ids[f]; | |
| } | |
| } | |
| ``` | |
| ## Optimized loader | |
| Optimized multi-threaded .obj loader is available at `experimental/` directory. | |
| If you want absolute performance to load .obj data, this optimized loader will fit your purpose. | |
| Note that the optimized loader uses C++11 thread and it does less error checks but may work most .obj data. | |
| Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core m5 1.2GHz). | |
| * Rungholt scene(6M triangles) | |
| * old version(v0.9.x): 15500 msecs. | |
| * baseline(v1.0.x): 6800 msecs(2.3x faster than old version) | |
| * optimised: 1500 msecs(10x faster than old version, 4.5x faster than baseline) | |
| ## Python binding | |
| ### CI + PyPI upload | |
| cibuildwheels + twine upload for each git tagging event is handled in Azure Pipeline. | |
| #### How to bump version(For developer) | |
| * Bump version in CMakeLists.txt | |
| * Update version in `python/setup.py` | |
| * Commit and push `master`. Confirm C.I. build is OK. | |
| * Create tag starting with `v`(e.g. `v2.1.0`) | |
| * `git push --tags` | |
| * cibuildwheels + pypi upload(through twine) will be automatically triggered in Azure Pipeline. | |
| ## Tests | |
| Unit tests are provided in `tests` directory. See `tests/README.md` for details. | |