| /* | |
| * Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. | |
| * | |
| * NVIDIA CORPORATION and its licensors retain all intellectual property | |
| * and proprietary rights in and to this software, related documentation | |
| * and any modifications thereto. Any use, reproduction, disclosure or | |
| * distribution of this software and related documentation without an express | |
| * license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| */ | |
| /** @file raytrace.h | |
| * @author Thomas Müller, NVIDIA | |
| * @brief Minimal optix program. | |
| */ | |
| NGP_NAMESPACE_BEGIN | |
| struct Raytrace { | |
| struct Params { | |
| Eigen::Vector3f* ray_origins; | |
| Eigen::Vector3f* ray_directions; | |
| const Triangle* triangles; | |
| OptixTraversableHandle handle; | |
| }; | |
| struct RayGenData {}; | |
| struct MissData {}; | |
| struct HitGroupData {}; | |
| }; | |
| NGP_NAMESPACE_END | |