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| | #version 450 |
| |
|
| | #if NCNN_fp16_storage |
| | #extension GL_EXT_shader_16bit_storage: require |
| | #endif |
| | #if NCNN_fp16_arithmetic |
| | #extension GL_EXT_shader_explicit_arithmetic_types_float16: require |
| | #endif |
| |
|
| | layout (constant_id = 0) const int w = 0; |
| | layout (constant_id = 1) const int h = 0; |
| | layout (constant_id = 2) const int outw = 0; |
| | layout (constant_id = 3) const int outh = 0; |
| | layout (constant_id = 4) const int type_to = 0; |
| | layout (constant_id = 5) const int rotate_from = 0; |
| | layout (constant_id = 6) const int need_resize = 0; |
| |
|
| | layout (binding = 0) uniform sampler2D android_hardware_buffer_image; |
| | #if NCNN_image_shader |
| | layout (binding = 1, imfmtc1) writeonly uniform unfp image3D vkmat_blob; |
| | layout (binding = 2, imfmtc4) writeonly uniform unfp image3D vkmat_pack4_blob; |
| | #else |
| | layout (binding = 1) writeonly buffer vkmat_blob { sfp vkmat_blob_data[]; }; |
| | layout (binding = 2) writeonly buffer vkmat_pack4_blob { sfpvec4 vkmat_pack4_blob_data[]; }; |
| | #endif |
| |
|
| | void main() |
| | { |
| | int gx = int(gl_GlobalInvocationID.x); |
| | int gy = int(gl_GlobalInvocationID.y); |
| | int gz = int(gl_GlobalInvocationID.z); |
| |
|
| | if (gx >= outw || gy >= outh || gz >= 1) |
| | return; |
| |
|
| | vec2 pos; |
| |
|
| | if (rotate_from == 1) |
| | { |
| | pos = vec2(gx, gy); |
| | } |
| |
|
| | if (rotate_from == 2) |
| | { |
| | pos = vec2(outw - 1 - gx, gy); |
| | } |
| |
|
| | if (rotate_from == 3) |
| | { |
| | pos = vec2(outw - 1 - gx, outh - 1 - gy); |
| | } |
| |
|
| | if (rotate_from == 4) |
| | { |
| | pos = vec2(gx, outh - 1 - gy); |
| | } |
| |
|
| | if (rotate_from == 5) |
| | { |
| | pos = vec2(gy, gx); |
| | } |
| |
|
| | if (rotate_from == 6) |
| | { |
| | pos = vec2(gy, outw - 1 - gx); |
| | } |
| |
|
| | if (rotate_from == 7) |
| | { |
| | pos = vec2(outh - 1 - gy, outw - 1 - gx); |
| | } |
| |
|
| | if (rotate_from == 8) |
| | { |
| | pos = vec2(outh - 1 - gy, gx); |
| | } |
| |
|
| | if (need_resize == 1) |
| | { |
| | if (rotate_from < 5) |
| | { |
| | pos.x = pos.x * (float(w) / outw); |
| | pos.y = pos.y * (float(h) / outh); |
| | } |
| | else |
| | { |
| | pos.x = pos.x * (float(w) / outh); |
| | pos.y = pos.y * (float(h) / outw); |
| | } |
| | } |
| |
|
| | vec3 rgb = texture(android_hardware_buffer_image, pos).rgb * 255.f; |
| |
|
| | const int outcstep = outw * outh / 4 * 4; |
| |
|
| | if (type_to == 1) |
| | { |
| | #if NCNN_image_shader |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 0), rgb.r); |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 1), rgb.g); |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 2), rgb.b); |
| | #else |
| | ivec3 v_offset = (gy * outw + gx) + ivec3(0, 1, 2) * outcstep; |
| |
|
| | buffer_st1(vkmat_blob_data, v_offset.r, afp(rgb.r)); |
| | buffer_st1(vkmat_blob_data, v_offset.g, afp(rgb.g)); |
| | buffer_st1(vkmat_blob_data, v_offset.b, afp(rgb.b)); |
| | #endif |
| | } |
| |
|
| | if (type_to == 2) |
| | { |
| | #if NCNN_image_shader |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 0), rgb.b); |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 1), rgb.g); |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 2), rgb.r); |
| | #else |
| | ivec3 v_offset = (gy * outw + gx) + ivec3(0, 1, 2) * outcstep; |
| |
|
| | buffer_st1(vkmat_blob_data, v_offset.r, afp(rgb.b)); |
| | buffer_st1(vkmat_blob_data, v_offset.g, afp(rgb.g)); |
| | buffer_st1(vkmat_blob_data, v_offset.b, afp(rgb.r)); |
| | #endif |
| | } |
| |
|
| | if (type_to == 3) |
| | { |
| | |
| | float v = clamp(rgb.r * 0.299f + rgb.g * 0.587f + rgb.b * 0.114f, 0.f, 255.f); |
| |
|
| | #if NCNN_image_shader |
| | image3d_st1(vkmat_blob, ivec3(gx, gy, 0), v); |
| | #else |
| | int v_offset = gy * outw + gx; |
| |
|
| | buffer_st1(vkmat_blob_data, v_offset, afp(v)); |
| | #endif |
| | } |
| |
|
| | if (type_to == 4) |
| | { |
| | vec4 rgba; |
| | rgba.rgb = rgb; |
| | rgba.a = 255.f; |
| |
|
| | #if NCNN_image_shader |
| | image3d_st4(vkmat_pack4_blob, ivec3(gx, gy, 0), rgba); |
| | #else |
| | int v_offset = gy * outw + gx; |
| |
|
| | buffer_st4(vkmat_pack4_blob_data, v_offset, afpvec4(rgba)); |
| | #endif |
| | } |
| |
|
| | if (type_to == 5) |
| | { |
| | vec4 rgba; |
| | rgba.bgr = rgb; |
| | rgba.a = 255.f; |
| |
|
| | #if NCNN_image_shader |
| | image3d_st4(vkmat_pack4_blob, ivec3(gx, gy, 0), rgba); |
| | #else |
| | int v_offset = gy * outw + gx; |
| |
|
| | buffer_st4(vkmat_pack4_blob_data, v_offset, afpvec4(rgba)); |
| | #endif |
| | } |
| | } |
| |
|