ncnn / src /layer /vulkan /shader /convolution_1x1s1d1.comp
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// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#version 450
#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif
#extension GL_GOOGLE_include_directive: enable
#include "vulkan_activation.comp"
layout (constant_id = 0) const int bias_term = 0;
layout (constant_id = 1) const int activation_type = 0;
layout (constant_id = 2) const float activation_param_0 = 0;
layout (constant_id = 3) const float activation_param_1 = 0;
#define shape_constant_id_offset 4
layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
layout (constant_id = shape_constant_id_offset + 2) const int c = 0;
layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0;
layout (constant_id = shape_constant_id_offset + 4) const int outw = 0;
layout (constant_id = shape_constant_id_offset + 5) const int outh = 0;
layout (constant_id = shape_constant_id_offset + 6) const int outc = 0;
layout (constant_id = shape_constant_id_offset + 7) const int outcstep = 0;
#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob;
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob;
layout (binding = 2) uniform unfp sampler3D weight_blob;
layout (binding = 3) uniform unfp sampler3D bias_blob;
#else
#if NCNN_fp16_packed
layout (binding = 0) readonly buffer bottom_blob { vec4 bottom_blob_data[]; };
layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; };
#else
layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
#endif
layout (binding = 2) readonly buffer weight_blob { sfp weight_data[]; };
layout (binding = 3) readonly buffer bias_blob { sfp bias_data[]; };
#endif
layout (push_constant) uniform parameter
{
int w;
int h;
int c;
int cstep;
int outw;
int outh;
int outc;
int outcstep;
} p;
void main()
{
#if NCNN_image_shader
int gx = int(gl_GlobalInvocationID.x) * 4;
int gy = int(gl_GlobalInvocationID.y);
if (gx >= psc(outw) * psc(outh) || gy >= psc(outc))
return;
#else
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
if (gx * 4 >= psc(outcstep) || gy >= psc(outc))
return;
#endif
afpvec4 sum;
if (bias_term == 1)
{
#if NCNN_image_shader
sum = afpvec4(image3d_ld1(bias_blob, ivec3(gy, 0, 0)));
#else
sum = afpvec4(buffer_ld1(bias_data, gy));
#endif
}
else
{
sum = afpvec4(0.f);
}
#if NCNN_image_shader
ivec4 gx4 = gx + ivec4(0, 1, 2, 3);
ivec4 sy4 = gx4 / psc(w);
ivec4 sx4 = gx4 % psc(w);
for (int z = 0; z < psc(c); z++)
{
afp k = image3d_ld1(weight_blob, ivec3(0, z, gy));
sum.r += k * image3d_ld1(bottom_blob, ivec3(sx4.r, sy4.r, z));
sum.g += k * image3d_ld1(bottom_blob, ivec3(sx4.g, sy4.g, z));
sum.b += k * image3d_ld1(bottom_blob, ivec3(sx4.b, sy4.b, z));
sum.a += k * image3d_ld1(bottom_blob, ivec3(sx4.a, sy4.a, z));
}
#else
int w_offset = gy * psc(c);
int v_offset = gx;
for (int z = 0; z < psc(c); z++)
{
#if NCNN_fp16_packed
sum += afp(weight_data[w_offset]) * afpvec4(bottom_blob_data[v_offset]);
#else
sum += buffer_ld1(weight_data, w_offset) * buffer_ld4(bottom_blob_data, v_offset);
#endif
w_offset += 1;
v_offset += psc(cstep) / 4;
}
#endif
sum = activation_afpvec4(sum, activation_type, activation_param_0, activation_param_1);
#if NCNN_image_shader
image3d_st1(top_blob, ivec3(sx4.r, sy4.r, gy), sum.r);
image3d_st1(top_blob, ivec3(sx4.g, sy4.g, gy), sum.g);
image3d_st1(top_blob, ivec3(sx4.b, sy4.b, gy), sum.b);
image3d_st1(top_blob, ivec3(sx4.a, sy4.a, gy), sum.a);
#else
const int gi = gy * psc(outcstep) / 4 + gx;
#if NCNN_fp16_packed
top_blob_data[gi] = sum;
#else
buffer_st4(top_blob_data, gi, sum);
#endif
#endif
}