ncnn / src /layer /x86 /convolution_5x5.h
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// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
static void conv5x5s1_sse(const Mat& bottom_blob, Mat& top_blob, const Mat& _kernel, const Mat& _bias, const Option& opt)
{
int w = bottom_blob.w;
int inch = bottom_blob.c;
int outw = top_blob.w;
int outh = top_blob.h;
int outch = top_blob.c;
const float* kernel = _kernel;
const float* bias = _bias;
#pragma omp parallel for num_threads(opt.num_threads)
for (int p = 0; p < outch; p++)
{
Mat out = top_blob.channel(p);
const float bias0 = bias ? bias[p] : 0.f;
out.fill(bias0);
for (int q = 0; q < inch; q++)
{
float* outptr = out;
float* outptr2 = outptr + outw;
const float* img0 = bottom_blob.channel(q);
const float* kernel0 = kernel + p * inch * 25 + q * 25;
const float* r0 = img0;
const float* r1 = img0 + w;
const float* r2 = img0 + w * 2;
const float* r3 = img0 + w * 3;
const float* r4 = img0 + w * 4;
const float* r5 = img0 + w * 5;
const float* k0 = kernel0;
const float* k1 = kernel0 + 5;
const float* k2 = kernel0 + 10;
const float* k3 = kernel0 + 15;
const float* k4 = kernel0 + 20;
int i = 0;
for (; i + 1 < outh; i += 2)
{
int remain = outw;
for (; remain > 0; remain--)
{
float sum = 0;
float sum2 = 0;
sum += r0[0] * k0[0];
sum += r0[1] * k0[1];
sum += r0[2] * k0[2];
sum += r0[3] * k0[3];
sum += r0[4] * k0[4];
sum += r1[0] * k1[0];
sum += r1[1] * k1[1];
sum += r1[2] * k1[2];
sum += r1[3] * k1[3];
sum += r1[4] * k1[4];
sum += r2[0] * k2[0];
sum += r2[1] * k2[1];
sum += r2[2] * k2[2];
sum += r2[3] * k2[3];
sum += r2[4] * k2[4];
sum += r3[0] * k3[0];
sum += r3[1] * k3[1];
sum += r3[2] * k3[2];
sum += r3[3] * k3[3];
sum += r3[4] * k3[4];
sum += r4[0] * k4[0];
sum += r4[1] * k4[1];
sum += r4[2] * k4[2];
sum += r4[3] * k4[3];
sum += r4[4] * k4[4];
sum2 += r1[0] * k0[0];
sum2 += r1[1] * k0[1];
sum2 += r1[2] * k0[2];
sum2 += r1[3] * k0[3];
sum2 += r1[4] * k0[4];
sum2 += r2[0] * k1[0];
sum2 += r2[1] * k1[1];
sum2 += r2[2] * k1[2];
sum2 += r2[3] * k1[3];
sum2 += r2[4] * k1[4];
sum2 += r3[0] * k2[0];
sum2 += r3[1] * k2[1];
sum2 += r3[2] * k2[2];
sum2 += r3[3] * k2[3];
sum2 += r3[4] * k2[4];
sum2 += r4[0] * k3[0];
sum2 += r4[1] * k3[1];
sum2 += r4[2] * k3[2];
sum2 += r4[3] * k3[3];
sum2 += r4[4] * k3[4];
sum2 += r5[0] * k4[0];
sum2 += r5[1] * k4[1];
sum2 += r5[2] * k4[2];
sum2 += r5[3] * k4[3];
sum2 += r5[4] * k4[4];
*outptr += sum;
*outptr2 += sum2;
r0++;
r1++;
r2++;
r3++;
r4++;
r5++;
outptr++;
outptr2++;
}
r0 += 4 + w;
r1 += 4 + w;
r2 += 4 + w;
r3 += 4 + w;
r4 += 4 + w;
r5 += 4 + w;
outptr += outw;
outptr2 += outw;
}
for (; i < outh; i++)
{
int remain = outw;
for (; remain > 0; remain--)
{
float sum = 0;
sum += r0[0] * k0[0];
sum += r0[1] * k0[1];
sum += r0[2] * k0[2];
sum += r0[3] * k0[3];
sum += r0[4] * k0[4];
sum += r1[0] * k1[0];
sum += r1[1] * k1[1];
sum += r1[2] * k1[2];
sum += r1[3] * k1[3];
sum += r1[4] * k1[4];
sum += r2[0] * k2[0];
sum += r2[1] * k2[1];
sum += r2[2] * k2[2];
sum += r2[3] * k2[3];
sum += r2[4] * k2[4];
sum += r3[0] * k3[0];
sum += r3[1] * k3[1];
sum += r3[2] * k3[2];
sum += r3[3] * k3[3];
sum += r3[4] * k3[4];
sum += r4[0] * k4[0];
sum += r4[1] * k4[1];
sum += r4[2] * k4[2];
sum += r4[3] * k4[3];
sum += r4[4] * k4[4];
*outptr += sum;
r0++;
r1++;
r2++;
r3++;
r4++;
outptr++;
}
r0 += 4;
r1 += 4;
r2 += 4;
r3 += 4;
r4 += 4;
}
}
}
}