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#ifndef OPENPOSE_HAND_HAND_PARAMETERS_HPP
#define OPENPOSE_HAND_HAND_PARAMETERS_HPP
#include <openpose/pose/poseParameters.hpp>
#include <openpose/pose/poseParametersRender.hpp>
namespace op
{
const auto HAND_MAX_HANDS = 2*POSE_MAX_PEOPLE;
const auto HAND_NUMBER_PARTS = 21u;
#define HAND_PAIRS_RENDER_GPU \
0,1, 1,2, 2,3, 3,4, 0,5, 5,6, 6,7, 7,8, 0,9, 9,10, 10,11, 11,12, 0,13, 13,14, 14,15, 15,16, 0,17, 17,18, 18,19, 19,20
#define HAND_SCALES_RENDER_GPU 1
const std::vector<unsigned int> HAND_PAIRS_RENDER {HAND_PAIRS_RENDER_GPU};
#define HAND_COLORS_RENDER_GPU \
100.f, 100.f, 100.f, \
100.f, 0.f, 0.f, \
150.f, 0.f, 0.f, \
200.f, 0.f, 0.f, \
255.f, 0.f, 0.f, \
100.f, 100.f, 0.f, \
150.f, 150.f, 0.f, \
200.f, 200.f, 0.f, \
255.f, 255.f, 0.f, \
0.f, 100.f, 50.f, \
0.f, 150.f, 75.f, \
0.f, 200.f, 100.f, \
0.f, 255.f, 125.f, \
0.f, 50.f, 100.f, \
0.f, 75.f, 150.f, \
0.f, 100.f, 200.f, \
0.f, 125.f, 255.f, \
100.f, 0.f, 100.f, \
150.f, 0.f, 150.f, \
200.f, 0.f, 200.f, \
255.f, 0.f, 255.f
const std::vector<float> HAND_COLORS_RENDER{HAND_COLORS_RENDER_GPU};
const std::vector<float> HAND_SCALES_RENDER{HAND_SCALES_RENDER_GPU};
// Constant parameters
const auto HAND_CCN_DECREASE_FACTOR = 8.f;
const std::string HAND_PROTOTXT{"hand/pose_deploy.prototxt"};
const std::string HAND_TRAINED_MODEL{"hand/pose_iter_102000.caffemodel"};
// Rendering parameters
const auto HAND_DEFAULT_ALPHA_KEYPOINT = POSE_DEFAULT_ALPHA_KEYPOINT;
const auto HAND_DEFAULT_ALPHA_HEAT_MAP = POSE_DEFAULT_ALPHA_HEAT_MAP;
}
#endif // OPENPOSE_HAND_HAND_PARAMETERS_HPP