metadata
title: Pooling Layer
Pooling
Layer type:
PoolingCPU implementation:
./src/caffe/layers/pooling_layer.cppCUDA GPU implementation:
./src/caffe/layers/pooling_layer.cuInput
n * c * h_i * w_i
Output
n * c * h_o * w_o, where h_o and w_o are computed in the same way as convolution.
Parameters
Parameters (
PoolingParameter pooling_param)- Required
kernel_size(orkernel_handkernel_w): specifies height and width of each filter
- Optional
pool[default MAX]: the pooling method. Currently MAX, AVE, or STOCHASTICpad(orpad_handpad_w) [default 0]: specifies the number of pixels to (implicitly) add to each side of the inputstride(orstride_handstride_w) [default 1]: specifies the intervals at which to apply the filters to the input
- Required
{% highlight Protobuf %} {% include proto/PoolingParameter.txt %} {% endhighlight %}
Sample
Sample (as seen in
./models/bvlc_reference_caffenet/train_val.prototxt)layer { name: "pool1" type: "Pooling" bottom: "conv1" top: "pool1" pooling_param { pool: MAX kernel_size: 3 # pool over a 3x3 region stride: 2 # step two pixels (in the bottom blob) between pooling regions } }