| | '''OpenGL extension ARB.explicit_attrib_location |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GL.ARB.explicit_attrib_location to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | This extension provides a method to pre-assign attribute locations to |
| | named vertex shader inputs and color numbers to named fragment shader |
| | outputs. This allows applications to globally assign a particular |
| | semantic meaning, such as diffuse color or vertex normal, to a particular |
| | attribute location without knowing how that attribute will be named in any |
| | particular shader. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GL import _types, _glgets |
| | from OpenGL.raw.GL.ARB.explicit_attrib_location import * |
| | from OpenGL.raw.GL.ARB.explicit_attrib_location import _EXTENSION_NAME |
| |
|
| | def glInitExplicitAttribLocationARB(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
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| | |