| | '''OpenGL extension ANGLE.translated_shader_source |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GLES2.ANGLE.translated_shader_source to provide a more |
| | Python-friendly API |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/ANGLE/translated_shader_source.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GLES2 import _types, _glgets |
| | from OpenGL.raw.GLES2.ANGLE.translated_shader_source import * |
| | from OpenGL.raw.GLES2.ANGLE.translated_shader_source import _EXTENSION_NAME |
| |
|
| | def glInitTranslatedShaderSourceANGLE(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
|
| | glGetTranslatedShaderSourceANGLE=wrapper.wrapper(glGetTranslatedShaderSourceANGLE).setInputArraySize( |
| | 'length', 1 |
| | ) |
| | |