| | '''OpenGL extension NV.render_depth_texture |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.WGL.NV.render_depth_texture to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | This extension allows a depth buffer to be used for both rendering and |
| | texturing. It is built upon the ARB_render_texture extension; the only |
| | addition in this extension is the ability to use a depth buffer as a |
| | DEPTH_COMPONENT texture map. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/NV/render_depth_texture.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.WGL import _types, _glgets |
| | from OpenGL.raw.WGL.NV.render_depth_texture import * |
| | from OpenGL.raw.WGL.NV.render_depth_texture import _EXTENSION_NAME |
| |
|
| | def glInitRenderDepthTextureNV(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
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| | |